0,9 Hell Hounds and Salamanders
Safe to rest.
...noted by Kurt Reonis
0,14 Caped Medusae and Pyro Snakes ...noted by Kurt Reonis
1,11 Displacer Beasts and Pyro Snakes (5.7k XP)
Safe to rest.
...noted by Kurt Reonis
2,7 from Crooked Reed (9,1) ...noted by Kurt Reonis
3,3 Undead Dragons and Banshees
Safe to rest.
...noted by Kurt Reonis
4,0 Lizard Men and White Gorgimera (5k XP)
Safe to rest.
...noted by Kurt Reonis
4,1 Wyverns and White Dragon
Safe to rest.
...noted by Kurt Reonis
4,5 Giant Lizards and Harpy (1.1k XP)
Safe to rest.
...noted by Kurt Reonis
4,13 Moleants and Cave Man (6.7k XP)
Safe to rest.
...noted by Kurt Reonis
5,11 Clerics and Margoyles (7.9k XP)

In the robes of one of the dead clerics you find a bottle filled with almost colorless gas. 'Release me!' says a voice from within. 'Release me and I shall show you great treasures!'

(Open Bottle Put it Back)

If Open Bottle:
A turbaned figure appears. 'Many thanks to you for releasing me from such a wretched place! I will go now and find you treasure!' He once again assumes gaseous form and flies beneath the door to leave the room. You wonder if he really plans to return or if you've just been cheated out of your just reward. You attempt to open the door through which you entered, but it will not budge. After trying all the walls, you find a loose panel in the floor and descend through it into a dark tunnel. You follow the moist, foul-smelling passage for over hundred feet then ascend to pass through another large floor panel which clicks shut behind you as you enter.

to Crooked Reed Under (14,12)
...noted by Kurt Reonis
6,14 Greenhags and Undead Dragons ...noted by Kurt Reonis
7,0 Black Dragons and Giant Rats (26.5k XP)

Going through the dragons' horde you find a map, which you should carefully copy for future use:

I-----------------------------I
I I
I-----------------------------I
I I I I XX I I I
I-----------------------------I

The map bursts into flame and is gone. You climb the staircase at the back of the room, pass through a hidden door (which clicks shut behind you) and are again on the streets of Crooked Reed.
to Crooked Reed (15,9)
...noted by Kurt Reonis
7,5 Moleants and Bulettes (18.8k XP)
Safe to rest.
...noted by Kurt Reonis
9,5 Rock Lizards, Tigers and Greenhags (16.6k XP)
Safe to rest.
...noted by Kurt Reonis
11,4 Mummies and Banshees (13.6k XP)

Between two graves a small opening reveals a passageway into the ground. You enter it, although it is no more than 3 feet high and you must almost crawl to pass. After a series of turns you see a ray of sunlight ahead and climb back to the surface.

to Crooked Reed (3,9)
...noted by Kurt Reonis
11,9 Otyughs and Cyclops (5.2k XP)
Safe to rest.
...noted by Kurt Reonis
12,4 Mummies and Banshees (13.6k XP)

Between two graves a small opening reveals a passageway into the ground. You enter it, although it is no more than 3 feet high and you must almost crawl to pass. After a series of turns you see a ray of sunlight ahead and climb back to the surface.

to Crooked Reed (3,9)
...noted by Kurt Reonis
12,9 Gazers and Fighters (34.8k XP)

No NPCs involved:
You enter a room where two gazers are examining a set of maps, guarded by well armed fighters.

If Efreeti is involved:
A gust of wind blows by you and forms the shape of a turbaned figure. 'Great Lords,' it says to the gazers, 'These are the vile blasphemers who killed your loyal servants in the temple. If you wish it, I shall assist you in taking your revenge!' The gazers nod their approval. The traitor turns toward you and attacks.

If Bronze Dragon helps:
You hear great footsteps behind you and turn to see the Bronze Dragon you released from the chamber to the south. 'Now is the time for me to help you as you helped me,' it says.

(fight)

Among the gazers' horde you find a large, glowing jewel. When you pick it up the image of a black-robed wizard appears in its face, as a high pitched voice is heard saying: 'All hail the wise and all-knowing Lord of the Secret Order!' The black-robed figure draws himself up regally, then speaks, 'Greetings. As this reaches you Tsugaria and the Sapphire Coast should already be at war, the lingering flame of their historic hatred fanned by us into a raging fire storm that will turn both proud cities into heaps of ash. From your reports I know that your forces are now in place. Once the war has left both sides drained and weakened we shall pull the noose around their necks and tighten it. Their armies scattered, their trade routes cut, the fools will have to accept our rule or starve. Then it shall be the Pirates who control all trade from the desert to the coast! The lord laughs, a terrible joyless laugh of greed and avarice. 'And then it shall be the pirates who control everything and everyone from the desert to the coast! You have done well. I await your next report.' He draws himself up majestically, eyes fixed straight ahead, then fades from view.

INCANDESCENT JEWEL (quest item)

You ascend the stairway at the end of the room, pass through a secret door and find yourself back in Crooked Reed.

to Crooked Reed (5,12)
...noted by Kurt Reonis
12,14 As you enter the room you see a Bronze Dragon that has been chained against the far wall, its mouth muzzled with a metal cone. It sees you and roars defiance. What do you do?

(Attack Leave Free Dragon)

If Free Dragon:
The Bronze Dragon shakes itself, trying to restore movement in its legs and wings. 'Thank you for releasing me,' it says. 'I will not aid the fighters, but I had no wish to spend the next century chained to that wall. 'Why did they capture you?' you ask. The dragon snorts, 'They have bribed, hired or captured every monster and evil being from the Shining Sea to the Spine of the World it seems. They want to hurt anything or anyone who is allied with the Sapphire Coast or with Bastille. I don't know why. I refused to help them for gold, so they captured me and brought me here. Their leaders are in the northeast corner of this temple. Follow me and I can take you part way there.' The dragon presses a panel in the north wall and a door opens through which you pass. 'Go through the main temple, then go north, then go east and you will find them. Good luck!'

to Crooked Reed Under (15,13)

The bronze dragon leaves.
...noted by Kurt Reonis
13,2 Scorpions and Ice Worm (5.4k XP)
Safe to rest.
...noted by Kurt Reonis
13,7 Rock Lizards and Phase Spiders
DNT
...noted by Kurt Reonis
15,0 from Crooked Reed (1,8) ...noted by Kurt Reonis
15,6 Phase Spiders and Yeti (7k XP)
Safe to rest.
...noted by Kurt Reonis
15,10 from Crooked Reed (9,12) ...noted by Kurt Reonis

X-axis Y-axis Comments
0 9 Hell Hounds and Salamanders
Safe to rest.
0 14 Caped Medusae and Pyro Snakes
1 11 Displacer Beasts and Pyro Snakes (5.7k XP)
Safe to rest.
2 7 from Crooked Reed (9,1)
3 3 Undead Dragons and Banshees
Safe to rest.
4 0 Lizard Men and White Gorgimera (5k XP)
Safe to rest.
4 1 Wyverns and White Dragon
Safe to rest.
4 5 Giant Lizards and Harpy (1.1k XP)
Safe to rest.
4 13 Moleants and Cave Man (6.7k XP)
Safe to rest.
5 11 Clerics and Margoyles (7.9k XP)

In the robes of one of the dead clerics you find a bottle filled with almost colorless gas. 'Release me!' says a voice from within. 'Release me and I shall show you great treasures!'

(Open Bottle Put it Back)

If Open Bottle:
A turbaned figure appears. 'Many thanks to you for releasing me from such a wretched place! I will go now and find you treasure!' He once again assumes gaseous form and flies beneath the door to leave the room. You wonder if he really plans to return or if you've just been cheated out of your just reward. You attempt to open the door through which you entered, but it will not budge. After trying all the walls, you find a loose panel in the floor and descend through it into a dark tunnel. You follow the moist, foul-smelling passage for over hundred feet then ascend to pass through another large floor panel which clicks shut behind you as you enter.

to Crooked Reed Under (14,12)
6 14 Greenhags and Undead Dragons
7 0 Black Dragons and Giant Rats (26.5k XP)

Going through the dragons' horde you find a map, which you should carefully copy for future use:

I-----------------------------I
I I
I-----------------------------I
I I I I XX I I I
I-----------------------------I

The map bursts into flame and is gone. You climb the staircase at the back of the room, pass through a hidden door (which clicks shut behind you) and are again on the streets of Crooked Reed.
to Crooked Reed (15,9)
7 5 Moleants and Bulettes (18.8k XP)
Safe to rest.
9 5 Rock Lizards, Tigers and Greenhags (16.6k XP)
Safe to rest.
11 4 Mummies and Banshees (13.6k XP)

Between two graves a small opening reveals a passageway into the ground. You enter it, although it is no more than 3 feet high and you must almost crawl to pass. After a series of turns you see a ray of sunlight ahead and climb back to the surface.

to Crooked Reed (3,9)
11 9 Otyughs and Cyclops (5.2k XP)
Safe to rest.
12 4 Mummies and Banshees (13.6k XP)

Between two graves a small opening reveals a passageway into the ground. You enter it, although it is no more than 3 feet high and you must almost crawl to pass. After a series of turns you see a ray of sunlight ahead and climb back to the surface.

to Crooked Reed (3,9)
12 9 Gazers and Fighters (34.8k XP)

No NPCs involved:
You enter a room where two gazers are examining a set of maps, guarded by well armed fighters.

If Efreeti is involved:
A gust of wind blows by you and forms the shape of a turbaned figure. 'Great Lords,' it says to the gazers, 'These are the vile blasphemers who killed your loyal servants in the temple. If you wish it, I shall assist you in taking your revenge!' The gazers nod their approval. The traitor turns toward you and attacks.

If Bronze Dragon helps:
You hear great footsteps behind you and turn to see the Bronze Dragon you released from the chamber to the south. 'Now is the time for me to help you as you helped me,' it says.

(fight)

Among the gazers' horde you find a large, glowing jewel. When you pick it up the image of a black-robed wizard appears in its face, as a high pitched voice is heard saying: 'All hail the wise and all-knowing Lord of the Secret Order!' The black-robed figure draws himself up regally, then speaks, 'Greetings. As this reaches you Tsugaria and the Sapphire Coast should already be at war, the lingering flame of their historic hatred fanned by us into a raging fire storm that will turn both proud cities into heaps of ash. From your reports I know that your forces are now in place. Once the war has left both sides drained and weakened we shall pull the noose around their necks and tighten it. Their armies scattered, their trade routes cut, the fools will have to accept our rule or starve. Then it shall be the Pirates who control all trade from the desert to the coast! The lord laughs, a terrible joyless laugh of greed and avarice. 'And then it shall be the pirates who control everything and everyone from the desert to the coast! You have done well. I await your next report.' He draws himself up majestically, eyes fixed straight ahead, then fades from view.

INCANDESCENT JEWEL (quest item)

You ascend the stairway at the end of the room, pass through a secret door and find yourself back in Crooked Reed.

to Crooked Reed (5,12)
12 14 As you enter the room you see a Bronze Dragon that has been chained against the far wall, its mouth muzzled with a metal cone. It sees you and roars defiance. What do you do?

(Attack Leave Free Dragon)

If Free Dragon:
The Bronze Dragon shakes itself, trying to restore movement in its legs and wings. 'Thank you for releasing me,' it says. 'I will not aid the fighters, but I had no wish to spend the next century chained to that wall. 'Why did they capture you?' you ask. The dragon snorts, 'They have bribed, hired or captured every monster and evil being from the Shining Sea to the Spine of the World it seems. They want to hurt anything or anyone who is allied with the Sapphire Coast or with Bastille. I don't know why. I refused to help them for gold, so they captured me and brought me here. Their leaders are in the northeast corner of this temple. Follow me and I can take you part way there.' The dragon presses a panel in the north wall and a door opens through which you pass. 'Go through the main temple, then go north, then go east and you will find them. Good luck!'

to Crooked Reed Under (15,13)

The bronze dragon leaves.
13 2 Scorpions and Ice Worm (5.4k XP)
Safe to rest.
13 7 Rock Lizards and Phase Spiders
DNT
15 0 from Crooked Reed (1,8)
15 6 Phase Spiders and Yeti (7k XP)
Safe to rest.
15 10 from Crooked Reed (9,12)

Last updated on May 30, 2009,
by Kurt Reonis