Pirate Medallion Quest (Revised May 4, 2023) Purpose: A Pirate Medallion lets you into the Caverns. Location: Tipec Isle and Toucan Pirate Complex. Difficulty: This can be done by one maxed person if careful. Comments: Those who have a Fine Long Bow and magic arrows should bring them to use against the Gazers. Others should memorize two Dimension Doors. Also, be sure to have your maps handy! Requirements: You must have a Ticket and know the current password to the Islands. These can be obtained in other quests. Also, often if you ask around Bastille others will tell you the current password--just don't expect the FW's to do it!) Warning: Do not bring any items that you cannot ready simultaneously! (The chances of being killed are good--and you may well want to die back.) Be aware: These directions were initially created by FatherMatt, the Lord Chancellor for Servants of Mystery, for oNWN. I've since updated them to be accurate for FW, but sometimes the tips for fights may not be accurate. 1. Leave from the docks in Bastille (either 1,11 or 1,13). 2. The boats run only from 19:00 to 6:00. Be sure to leave early so that you can catch a boat before they quit. 3. You will be asked for the current password and your Ticket will be good for a few trips. 4. The boat will take you to 13,13 in Tipec Isle. 5. Work your way north and then east to 9,7. 6. From 9,7 you take another boat. Midway during the voyage you have an option to go north or continue west. Go north. 7. The boat will land at 13,1. 8. Go to 11,1. First you will be given a chance to rest; go either north or south--it does not matter. 9. Return to 11,1 to be teleported. The teleport will take you to 0,1 in the Toucan Pirate Complex. 10. Take the secret door south from 1,0. 11. From this point on, fix and rest after each battle before you move from that square--resting places are few. 12. Work your way south to the teleport at 6,6. However, either way you go you will encounter Purple Worms as they are both at 5,5 and 6,5. 13. The teleport at 6,6 will take you to 15,11. 14. There is a fight with 8 Yetis and 2 White Dragons at 15,13. 15. From 14,13 go west through the secret door. 16. Follow the path through the doors to 10,15. 17. At 10,15 prep here for the Gazers. If you have a Fine Long Bow and magic arrows, ready them for the Gazers. Otherwise, you need to memorize two Dimension Doors. 18. This battle is 2 Gazers, 2 Iron Golems, and 2 electric spiders. Use the magic arrows on the Gazers if you have them. Otherwise, use your two Dimension Door spells to jump *over* the Gazers and then flee. 19. Take the teleport at 7,15; it takes you to 4,15. Unless you're wanting more fights, don't deviate from the path into side rooms. 20. Follow the corridor and prep at 2,13; this fight is 4 Undead Dragons and 4 Wyverns. 21. One of the few places (other than after battles) that you can fix and rest safely can be reached from 2,9. Go west to 1,9. These are Bronze Dragons and they will not attack ifyou don't. When given the option menu, choose "lay down weapons" rather than "attack." Then fix and rest. 22. There is a battle with 3 Iron Golems and 5 Gazer Hulks at 2,8. 23. Prepare at 1,4 for a battle against Gazers, Banshees, and Gazer Hulks at 1,3. Go north from 1,4 and follow the same strategy as before. 24. Take the teleport at 2,2; it takes you to 6,15. This is where the Pirate Medallions are located. In the original NWN it was possible for a party to acquire more than one medallion but that was not tested in FW; feel free to review the oNWN notes for the Kraken Badge for possible guidance. 25. Be sure to ready the medallion. 26. At this point, you have a choice: die back to the original boat-landing place in the Isles or walk and sail back to that point. 27. Assuming you choose the later, from 6,15 go first west, then north to 5,14. Do *not* go through 6,15: there may be a battle there with 2 Holders. 28. From 5,14 go north one square; from 5,13 go east one square; from 6,13 go north to 6,10; from there go east one square (to 7,10), then north one square (to 7,9). 29. From 7,9 go east; taking the one-way door west makes you retrace some of your steps. 30. From 8,9 go south to 8,11; from there go west to 7,11; from there go south to 7,12; from there go east to 9,12. (Do not take the one-way door south from 8,12 or you will have to retrace your steps.) 31. Go north to 9,10; do not go any further north. 32. Go east from 9,10 to 10,10, a teleport that takes you to Tipec Isles 0,4. 33. Work your way to 3,7 and take the first boat back; go east (rather than north) if you are asked. 34. The boat will land you at 9,7. Work your back to 13,13 and take the boat back to Bastille from there. 35. If the time is past 6:00, the boats back will not be running (until it is 19:00 again). In that case, you can either log and try again later, or get stoned or poisoned (both of which place you back in the temple in Bastille), probably by one of the many gazer battles in the Toucan Pirate Complex. Kurt Reonis kurt@reonis.com