0,0 Pushing through the trees, you come upon a small clearing. You have the feeling that you are being watched from the nearby forest. ...noted by Kurt Reonis
0,1 The trees to the north look slightly different from the surrounding forest. ...noted by Kurt Reonis
0,4 As you approach the corner, you see a man's figure ahead of you. At the sound of your footsteps, he turns and sees you. Obviously startled, he composes himself and quickly steps out of sight. ...noted by Kurt Reonis
0,12 A sign by the gate says: 'to Willowhaven, Merandis, and Bastille via the Merappi Marsh
Caution! The path through the Merappi Marsh is not well marked.'
...noted by Kurt Reonis
1,3 To the east, you can see an opening in the ground. There is a stout tree here with pieces of frayed rope nearby.

Do you wish to tie your rope on the tree?

(Yes No)

Your rope is securely attached to the tree.
...noted by Kurt Reonis
1,6 You can barely see stonework through the dense forest. ...noted by Kurt Reonis
1,8 Hill Giants, Ogre Magi, Ogre Shamans (16.5K exp)
You are picking up your treasure you lean against the wall to rest a moment. One of the stones moves beneath your weight, and the wall revolves to reveal a dark stairway. The door through which you entered is nowhere in sight, and no other door is visible in the room. Reluctantly you descend the stairs.
to Gideon Under (1,9) - (ticket to islands)
...noted by Kurt Reonis
1,15 A sign here says: 'West -- to Willowhaven, Merandis and Bastille via the Merappi Marsh
East -- Gideon'
...noted by Kurt Reonis
2,1 Giant Spiders (3.2k XP)
Safe to rest
...noted by Kurt Reonis
2,2 The trees to the north look slightly different from the surrounding forest. ...noted by Kurt Reonis
2,3 If you don't tie the rope off at 1,3:

You try to climb down the opening, but lose your footing and fall to the hard rock surface below.

PC dies.

If you do tie the rope off at 1,3:

Grasping the rope firmly, you lower yourself to the hard rock floor below.
...noted by Kurt Reonis
2,4 The trees to the south look slightly different from the surrounding forest. ...noted by Kurt Reonis
2,5 Manticores
Safe to rest
...noted by Kurt Reonis
3,5 Poisonous Snakes
Safe to rest
...noted by Kurt Reonis
3,9 Intricate runes carved in the stone above this door say, 'Shrine to Jolith.'
A small sign beside the door says: 'Healing services available to those
who fight for Justice in the Realms.'
...noted by Kurt Reonis
4,1 The trees to the north look slightly different from the surrounding forest. ...noted by Kurt Reonis
4,5 The trees to the west look slightly different from the surrounding forest. ...noted by Kurt Reonis
4,12 Undead Dragon, Iron Golem (16.2k XP)

While searching amongst the bones, you discover the Ajante Dagger!.

EMERALD BROOCH (quest item)

You continue to walk down the path and finally find yourself at the edge of town.
to (7,15)
...noted by Kurt Reonis
5,0 If you've not killed the baddies at 3,5, 2,5 and 2,1:

As you walk through the pasture, a centaur timidly peeks at you from the edge of the forest. What do you do?

(Leave Talk to Centaur)

The centaur shifts nervously at the edge of the forest and calls to you, 'Remove the foul infestations from this forest, and I will tell of the strange happenings here.'

The centaur returns to the forest.

If you killed the baddies:

The centaur trots into the pasture and speaks, 'Many thanks for removing the foul creatures from the forest. I will assist you in your quest as best I am able. This forest has been cursed by a powerful lich. I have seen his minion taking prisoners underground down a deep hole to the west. A guide from Gideon passed this way some days ago, and has yet to return. I fear he too has been captured.' The centaur disappears into the forest and returns a minute later. 'Take this. Perhaps you will be able to descend and free them.' The centaur returns to the forest.

Receive ROPE (Quest item)
...noted by Kurt Reonis
5,4 Displacer Beasts, Vampire Bats, Cyclops
After picking through the treasure, you discover a secret door in the back wall of the room. You also discover that with the secret door having been triggered, the door to the east will no longer open. Left with no other choice, you pass thru the secret door.
to Gideon Under(15,11) (Letter Quest)
...noted by Kurt Reonis
5,9 A sign by the door says:
'Gideon Weapons and Arms
Fine Steel Implements of Destruction and Self-Preservation'
...noted by Kurt Reonis
5,15 You breathe a sigh of relief as you escape the dungeon.
from Gideon Under (0,15)
...noted by Kurt Reonis
6,9 A sign above this door reads: 'Gideon Inn and Public House' ...noted by Kurt Reonis
6,12 NPC -- 'What good is having my new forge if it's not safe to go out to the local ranches? Every week, every month it just gets worse and worse, with more monsters everywhere! I think the trolls have a hiding place nearby to the west, judging by all the attacks there. Maybe they're planning to lay siege to the city...What will we do then? Move to Bastille?' ...noted by Kurt Reonis
6,15 The trees to the east look slightly different from the surrounding forest. ...noted by Kurt Reonis
7,6 A wooden sign hanging above this door says:
'Graye Mystwalker
Custom Wagons of Any and All Kinds'
...noted by Kurt Reonis
7,8 A sign by the door here says:
'Gideon Traders Everything for the 'Adventurer
...noted by Kurt Reonis
7,10 A brass sign on this door reads:
'Gideon Jewelers - Fine Gems & Jewelry from the Sapphire Coast and
...noted by Kurt Reonis
7,12 A carved wooden sign on the wall says:
'Gideon Blacksmiths
Let Us Visit Your Ranch with Our New Wainwright Wagon and the Only Movable Forge in the Realms!'
...noted by Kurt Reonis
7,13 Gideon Silvershop ...noted by Kurt Reonis
7,14 A large brass sign over the door says:

'The Gideon Arena'
...noted by Kurt Reonis
7,15 A sign on the door reads:

'To Stonebridge'
...noted by Kurt Reonis
8,0 A sign by the gate says: 'to Cragspire ...noted by Kurt Reonis
8,2 A sign here says: 'South -- Cragspire
North -- Gideon'
...noted by Kurt Reonis
8,6 NPC Graye -- 'It is good to see more adventurers here to help us. This very street has seen many odd things in recent nights. I hear the sound of wagon wheels after midnight coming from the north. They are rough hewn wheels, not the fine ones I would make. They stop for a few minutes, there are muffled voices, and then move on. Something strange is going on!' ...noted by Kurt Reonis
8,14 The heavily scarred walls of this small arena tell you that many great battles must have taken place here, can you face this place now?. ...noted by Kurt Reonis
9,1 Cloud Giants, CG Shamans, Basilisks (40.1K XP)
You search the area after the battle, and find a small wire with a ring on the end of it protruding from the wall. You pull on it very gently, but the result is nevertheless violent. The floor drops away beneath you and you're dumped on a hard stone surface several feet below. The floor closes up to become the ceiling, and you dust yourself off and prepare to continue.
to Gideon Under (11,6) (Password to Docks)
...noted by Kurt Reonis
11,0 In the corner of this room are various flasks of different liquids. You pick one up to take a closer look, and hurriedly set it down, having recognized its dangerous properties. ...noted by Kurt Reonis
11,8 NPC Rasta -- 'With the griffons taking so many horses from the ranches here, my business has been terrible. I hear it's even worse to the north in Crooked Reed.' ...noted by Kurt Reonis
11,9 Gideon Auction House
Fine War horses Greenlund Stallions Sydora Workhorses Young Hippogriffs'
...noted by Kurt Reonis
11,10 NPC -- 'I haven't had an auction for weeks! The local ranchers are afraid to bring in the horses they have left, the griffons have taken so many. And right here in Gideon, where we've always been safe, people say there are homes where trolls have killed the residents and are living in their place! I thought I caught sight of one on this street just yesterday!' ...noted by Kurt Reonis
12,0 There is an open book on the table to the south. Glancing at it, you see that it tells about a magical spell that when activated by a magical trap, causes a blue light to remove a person from danger. In the margin to the side is a note that simply reads, 'Khelzor-Guides'. ...noted by Kurt Reonis
12,2 NPC -- 'Welcome to Gideon, adventurers. We are grateful for your help. Here is the help that I can give to you. The Pirate Society has become much more active recently and we don't know why. They're a group of spies, thieves and assassins, and their symbol is a toucan tattoo. They've always had a small base of operations near here, but we haven't known where. No one wanted to know, really...Their real targets lie in Greenlund and Goldensun, and to know the Pirates is to know too much. But now...the griffon attacks, the raids by undead monsters, the many dark caravans passing through the town by night...I pray you find a way to help us! May Jolith protect you and bring balance and order to our world!' ...noted by Kurt Reonis
12,3 A small brass plate by the door says: 'Pylfer Bloodjackyl Hon. Protector of Gideon' ...noted by Kurt Reonis
12,8 A hand-lettered sign over this door says:
'Rasta the Smithy
Horseshoes Plows Tack and Harnesses'
...noted by Kurt Reonis
13,0 The equipment on the tables and benches leads you to believe that this is an alchemist's laboratory. ...noted by Kurt Reonis
14,2 You wonder who could have secreted this area so close to the Lord Protector's estate. ...noted by Kurt Reonis
14,4 Cockatrice and Trolls (4.3k XP)
Safe to rest
...noted by Kurt Reonis
14,8 NPC -- The proprietor sighs. 'I was hoping you were bringing horses here to board. At first it was the griffon raids that hurt our business, but now the road to the north is cursed with attacks by bands of undead monsters! I think there is some evil power there commanding them. Only large caravans can travel safely and I have empty stalls!' He wrings his hands sadly. ...noted by Kurt Reonis
14,9 A sign by the door to the north says:
'Gideon Stables Daily, Weekly and Monthly Rates
Grooming and Personal Care'
...noted by Kurt Reonis
14,14 Important!!!

The location to your east at (15,14) is for death matches only. If your character dies in combat at 15,14 it will be placed in an area where your only option is to reroll your character. In addition, all items currently on your character will be lost permanently. Type 'agree' if you agree to these terms for combat.
...noted by Kurt Reonis
15,3 This room is stocked with many books. Looking at them, you find that they are mostly on alchemy and magical spells. ...noted by Kurt Reonis
15,6 This well trodden path leads to a field where you see horses grazing. ...noted by Kurt Reonis
15,9 The door here has a brass plate set upon it. It says: 'to be opened only by those from beyond.' ...noted by Kurt Reonis
15,13 Immediately to your south is the site of the infamous death matches of Gideon. ...noted by Kurt Reonis
15,14 To start the fight, push against the wall and 3 Treemen pop out that are easy to kill, but this space is for dedicated, hardcore PVP! ...noted by TJ Striker

X-axis Y-axis Comments
0 0 Pushing through the trees, you come upon a small clearing. You have the feeling that you are being watched from the nearby forest.
0 1 The trees to the north look slightly different from the surrounding forest.
0 4 As you approach the corner, you see a man's figure ahead of you. At the sound of your footsteps, he turns and sees you. Obviously startled, he composes himself and quickly steps out of sight.
0 12 A sign by the gate says: 'to Willowhaven, Merandis, and Bastille via the Merappi Marsh
Caution! The path through the Merappi Marsh is not well marked.'
1 3 To the east, you can see an opening in the ground. There is a stout tree here with pieces of frayed rope nearby.

Do you wish to tie your rope on the tree?

(Yes No)

Your rope is securely attached to the tree.
1 6 You can barely see stonework through the dense forest.
1 8 Hill Giants, Ogre Magi, Ogre Shamans (16.5K exp)
You are picking up your treasure you lean against the wall to rest a moment. One of the stones moves beneath your weight, and the wall revolves to reveal a dark stairway. The door through which you entered is nowhere in sight, and no other door is visible in the room. Reluctantly you descend the stairs.
to Gideon Under (1,9) - (ticket to islands)
1 15 A sign here says: 'West -- to Willowhaven, Merandis and Bastille via the Merappi Marsh
East -- Gideon'
2 1 Giant Spiders (3.2k XP)
Safe to rest
2 2 The trees to the north look slightly different from the surrounding forest.
2 3 If you don't tie the rope off at 1,3:

You try to climb down the opening, but lose your footing and fall to the hard rock surface below.

PC dies.

If you do tie the rope off at 1,3:

Grasping the rope firmly, you lower yourself to the hard rock floor below.
2 4 The trees to the south look slightly different from the surrounding forest.
2 5 Manticores
Safe to rest
3 5 Poisonous Snakes
Safe to rest
3 9 Intricate runes carved in the stone above this door say, 'Shrine to Jolith.'
A small sign beside the door says: 'Healing services available to those
who fight for Justice in the Realms.'
4 1 The trees to the north look slightly different from the surrounding forest.
4 5 The trees to the west look slightly different from the surrounding forest.
4 12 Undead Dragon, Iron Golem (16.2k XP)

While searching amongst the bones, you discover the Ajante Dagger!.

EMERALD BROOCH (quest item)

You continue to walk down the path and finally find yourself at the edge of town.
to (7,15)
5 0 If you've not killed the baddies at 3,5, 2,5 and 2,1:

As you walk through the pasture, a centaur timidly peeks at you from the edge of the forest. What do you do?

(Leave Talk to Centaur)

The centaur shifts nervously at the edge of the forest and calls to you, 'Remove the foul infestations from this forest, and I will tell of the strange happenings here.'

The centaur returns to the forest.

If you killed the baddies:

The centaur trots into the pasture and speaks, 'Many thanks for removing the foul creatures from the forest. I will assist you in your quest as best I am able. This forest has been cursed by a powerful lich. I have seen his minion taking prisoners underground down a deep hole to the west. A guide from Gideon passed this way some days ago, and has yet to return. I fear he too has been captured.' The centaur disappears into the forest and returns a minute later. 'Take this. Perhaps you will be able to descend and free them.' The centaur returns to the forest.

Receive ROPE (Quest item)
5 4 Displacer Beasts, Vampire Bats, Cyclops
After picking through the treasure, you discover a secret door in the back wall of the room. You also discover that with the secret door having been triggered, the door to the east will no longer open. Left with no other choice, you pass thru the secret door.
to Gideon Under(15,11) (Letter Quest)
5 9 A sign by the door says:
'Gideon Weapons and Arms
Fine Steel Implements of Destruction and Self-Preservation'
5 15 You breathe a sigh of relief as you escape the dungeon.
from Gideon Under (0,15)
6 9 A sign above this door reads: 'Gideon Inn and Public House'
6 12 NPC -- 'What good is having my new forge if it's not safe to go out to the local ranches? Every week, every month it just gets worse and worse, with more monsters everywhere! I think the trolls have a hiding place nearby to the west, judging by all the attacks there. Maybe they're planning to lay siege to the city...What will we do then? Move to Bastille?'
6 15 The trees to the east look slightly different from the surrounding forest.
7 6 A wooden sign hanging above this door says:
'Graye Mystwalker
Custom Wagons of Any and All Kinds'
7 8 A sign by the door here says:
'Gideon Traders Everything for the 'Adventurer
7 10 A brass sign on this door reads:
'Gideon Jewelers - Fine Gems & Jewelry from the Sapphire Coast and
7 12 A carved wooden sign on the wall says:
'Gideon Blacksmiths
Let Us Visit Your Ranch with Our New Wainwright Wagon and the Only Movable Forge in the Realms!'
7 13 Gideon Silvershop
7 14 A large brass sign over the door says:

'The Gideon Arena'
7 15 A sign on the door reads:

'To Stonebridge'
8 0 A sign by the gate says: 'to Cragspire
8 2 A sign here says: 'South -- Cragspire
North -- Gideon'
8 6 NPC Graye -- 'It is good to see more adventurers here to help us. This very street has seen many odd things in recent nights. I hear the sound of wagon wheels after midnight coming from the north. They are rough hewn wheels, not the fine ones I would make. They stop for a few minutes, there are muffled voices, and then move on. Something strange is going on!'
8 14 The heavily scarred walls of this small arena tell you that many great battles must have taken place here, can you face this place now?.
9 1 Cloud Giants, CG Shamans, Basilisks (40.1K XP)
You search the area after the battle, and find a small wire with a ring on the end of it protruding from the wall. You pull on it very gently, but the result is nevertheless violent. The floor drops away beneath you and you're dumped on a hard stone surface several feet below. The floor closes up to become the ceiling, and you dust yourself off and prepare to continue.
to Gideon Under (11,6) (Password to Docks)
11 0 In the corner of this room are various flasks of different liquids. You pick one up to take a closer look, and hurriedly set it down, having recognized its dangerous properties.
11 8 NPC Rasta -- 'With the griffons taking so many horses from the ranches here, my business has been terrible. I hear it's even worse to the north in Crooked Reed.'
11 9 Gideon Auction House
Fine War horses Greenlund Stallions Sydora Workhorses Young Hippogriffs'
11 10 NPC -- 'I haven't had an auction for weeks! The local ranchers are afraid to bring in the horses they have left, the griffons have taken so many. And right here in Gideon, where we've always been safe, people say there are homes where trolls have killed the residents and are living in their place! I thought I caught sight of one on this street just yesterday!'
12 0 There is an open book on the table to the south. Glancing at it, you see that it tells about a magical spell that when activated by a magical trap, causes a blue light to remove a person from danger. In the margin to the side is a note that simply reads, 'Khelzor-Guides'.
12 2 NPC -- 'Welcome to Gideon, adventurers. We are grateful for your help. Here is the help that I can give to you. The Pirate Society has become much more active recently and we don't know why. They're a group of spies, thieves and assassins, and their symbol is a toucan tattoo. They've always had a small base of operations near here, but we haven't known where. No one wanted to know, really...Their real targets lie in Greenlund and Goldensun, and to know the Pirates is to know too much. But now...the griffon attacks, the raids by undead monsters, the many dark caravans passing through the town by night...I pray you find a way to help us! May Jolith protect you and bring balance and order to our world!'
12 3 A small brass plate by the door says: 'Pylfer Bloodjackyl Hon. Protector of Gideon'
12 8 A hand-lettered sign over this door says:
'Rasta the Smithy
Horseshoes Plows Tack and Harnesses'
13 0 The equipment on the tables and benches leads you to believe that this is an alchemist's laboratory.
14 2 You wonder who could have secreted this area so close to the Lord Protector's estate.
14 4 Cockatrice and Trolls (4.3k XP)
Safe to rest
14 8 NPC -- The proprietor sighs. 'I was hoping you were bringing horses here to board. At first it was the griffon raids that hurt our business, but now the road to the north is cursed with attacks by bands of undead monsters! I think there is some evil power there commanding them. Only large caravans can travel safely and I have empty stalls!' He wrings his hands sadly.
14 9 A sign by the door to the north says:
'Gideon Stables Daily, Weekly and Monthly Rates
Grooming and Personal Care'
14 14 Important!!!

The location to your east at (15,14) is for death matches only. If your character dies in combat at 15,14 it will be placed in an area where your only option is to reroll your character. In addition, all items currently on your character will be lost permanently. Type 'agree' if you agree to these terms for combat.
15 3 This room is stocked with many books. Looking at them, you find that they are mostly on alchemy and magical spells.
15 6 This well trodden path leads to a field where you see horses grazing.
15 9 The door here has a brass plate set upon it. It says: 'to be opened only by those from beyond.'
15 13 Immediately to your south is the site of the infamous death matches of Gideon.
15 14 To start the fight, push against the wall and 3 Treemen pop out that are easy to kill, but this space is for dedicated, hardcore PVP!

Last updated on May 5, 2023,
by Kurt Reonis