0,0 As you sheathe your weapons and prepare to go, you notice a number of doubloon's on the floor, with a familiar looking coat of arms.

(GOLD DOUBLOON) quest item
...noted by Kurt Reonis
0,1 Electric Spider, Phase Spider, Giant Spiders (2.4K exp)
Safe to rest.
...noted by Kurt Reonis
0,2 A sign above the door is very faded: 'The Water Spider Finest Nets for Sale' ...noted by Kurt Reonis
0,4 Drawbridge Up:
As you approach the water, you see a raised bridge, but try as you might you see no way to lower it. As you peer across the water, you observe that the other half of the bridge is also raised.

Drawbridge Down:
As you approach the water, you see a bridge. As you approach it, you notice that the two halves have been lowered to form a path over the water. It looks stable enough for one person. Do you walk across? As you approach the other side, the bridge suddenly starts to rise again and you quickly jump off. Your only choice is to dive through an opening in the wall of the building ahead. Dusting yourself off, you notice that there is no roff on this building. You have no chance to look around further before a man appears before you. The man says,

Yeti, Evil Mage and White Dragon (5.8k XP)
...noted by Kurt Reonis
0,11 A sign on the wall indicates this is a maintenence building, but there is no apparent way to open the door. A short path at the side of the building leads to a raised bridge, but try as you might you see no way to lower it. As you peer across the water, you observe that the other half of the bridge is also raised. ...noted by Kurt Reonis
0,13 The gentle murmur of the ocean echoes down the passageway. ...noted by Kurt Reonis
0,15 After the battle you turn to survey the room, and discover a man lying in a corner. He appears very pale, and when you approach him, you see why....his skin has hardened into stone. 'I am the last...the last crewman of the Queen Anne's Revenge. They have...turned me slowly to stone to force me to help them, always promising to cast....' his voice trails off. 'Who is it? Who has done this to you?' You implore him. You can see the spell that has been cast upon him is working faster every moment. The man strains to speak. 'First it was the thieves...from Tsugaria, I saw their coat of arms. Then...' The man stiffens into death, a crumbled statue lying at your feet. As you stand, you feel the floor opening beneath you and you float gently down to the level below.
to (4,8)
...noted by Kurt Reonis
1,11 There is a very unsafe looking boat attached to the pier. Do you wish to take it and attempt to row to the other side?
If No:
You move away.
If Yes:
As you near the other pier, a tentacle grasps the boat, throwing you overboard. You struggle with the fiend and attempt to swim to the other side.

PC takes damage

Battered and bruised, you arrive on the far pier.

to (3,4)
...noted by Kurt Reonis
1,12 A few rusty anchors are piled in the corner. ...noted by Kurt Reonis
2,0 Medusae (3.1K exp)
...noted by Kurt Reonis
2,2 A newer looking sign reads: 'Henri's Shipping - Official Shipper of Ale Curing Casks!' ...noted by Kurt Reonis
2,11 This place looks normal but feels cold. What happened here? ...noted by Kurt Reonis
2,13 A sign reads: 'Red Dragon Salvage
You lost it, we'll find it!'
...noted by Kurt Reonis
2,15 Ghouls and Giant Skeletons ...noted by Kurt Reonis
3,1 You are startled to find a man here. Quickly putting your hand on your weapon, you ask his business. The man replies, 'And who are you, brave one? Another of the fools that are here for fame and glory? The foolish townspeople believe that Father Bart will send us troops. They do not realize that he cannot spare the troops and we must retake this area ourselves.' With a tired look of resignation, he looks you over and says, 'I opened this business just before the Revenge came here with its curse, it was doing so well.' He shakes his head and sighs, 'Leave and save your life.' You realize he will answer no more questions. ...noted by Kurt Reonis
3,4 The small boat has drifted to rest at the pier. Do you want to attempt another passage?

The boat starts to fall apart as you row, and you slip into the water. You try to swim back, but have no chance to escape, as the monster engulfs you, and pulls you into the deep.

PC dies.

(gate only)
...noted by Kurt Reonis
3,12 A sign in the shape of a fish is on this door. You can just make out the letters: 'Colwyn's F sh E p m' ...noted by Kurt Reonis
4,1 A sign grabs your attention: 'Hot Fish Now!' ...noted by Kurt Reonis
4,4 A shimmering blade lies in the corner of the room. Do you wish to pick it up?

If Yes:
The blade crumbles to dust and howling sounds fill the air.

Banshees (5.5K exp)
Safe to rest.
...noted by Kurt Reonis
4,7 Troll and Bugbears (1.7K exp)
Safe to rest.
...noted by Kurt Reonis
4,12 Broken shells and broken bones, some too big to be the remains of fish, are scattered on the floor. ...noted by Kurt Reonis
5,1 Broken barrels with a fading fish odor lay piled against the wall. ...noted by Kurt Reonis
5,3 The wooden sign reads: 'Woodgar's Ship Repair
Best Rates - Best Workmanship'
...noted by Kurt Reonis
5,6 You fee a sudden sense of lightness as if you were floating in thin air. You realize this is exactly what is happening, and that you are rising up into a dark opening above you. ...noted by Kurt Reonis
5,7 This appears to have been the captain's quarters. Two large sea chests have been smashed and emptied, and the once beautiful silken bedlinens smell of ghastly visitors. ...noted by Kurt Reonis
5,8 You fee a sudden sense of lightness as if you were floating in thin air. You realize this is exactly what is happening, and that you are rising up into a dark opening above you. ...noted by Kurt Reonis
5,11 Looking across the stern of the Revenge, you think you see movement through one of the portholes. ...noted by Kurt Reonis
5,12 A chest lies unopened in a corner of this room with only a skeleton to guard it. Do you wish to open it?

If No:
You move away.

If Yes:
As you start to open the lid and quickly jump back! The chest held papers that were completely destroyed by spears that fell from the roof!
...noted by Kurt Reonis
5,13 Some of the signs are so weather-beaten that you cannot read them. ...noted by Kurt Reonis
5,14 This guardhouse is long since abandoned. ...noted by Kurt Reonis
5,15 There is a fish odor in this building, but nothing else. ...noted by Kurt Reonis
6,0 Monsters are fighting over a pile of fish here. When they see you, they stop fighting and turn to attack you!

Otyugh and Carrion Crawlers (2.3K exp)
Safe to rest.
...noted by Kurt Reonis
6,1 Great stone blocks fill this warehouse. ...noted by Kurt Reonis
6,3 Glancing down to the water, you notice that it appears stagnant. ...noted by Kurt Reonis
6,11 You glance across the water to the ragged Queen Anne's Revenge. ...noted by Kurt Reonis
6,12 It occurs to you that you saw no gulls perching on the Revenge. ...noted by Kurt Reonis
7,0 As you step into the room, you notice a group gathered here. You overhear someone say 'meet him by the bridge.' One of them spots you and the priest says with a smirk, 'A bit of sport first!'

Evil Cleric, ? and Mummies (3.8k XP)
Safe to rest.
...noted by Kurt Reonis
7,14 It is ominously quiet. ...noted by Kurt Reonis
8,0 There is a switch on the wall here. Do you wish to take a closer look?

If Yes:
The switch is currently in the middle position. Which position would you like it in?
(upper middle lower)
...noted by Kurt Reonis
8,2 The sign to the west reads: 'Sapphire Sea Scrimshaw'
To the east, chains with no sign attached swing in the breeze.
...noted by Kurt Reonis
8,6 Bunks stacked neatly throughout the room mark this as the crew's quarters. ...noted by Kurt Reonis
8,8 Bunks stacked neatly throughout the room mark this as the crew's quarters. ...noted by Kurt Reonis
8,13 As you turn the corner a deep voice startles you, 'Never peace, even here. So, what did you want? A fight? Do I look like a worthy adversary?' He chortles to himself and carefully moves his sword to lay on his knees. 'My kind is always feared, but like you, I have no desire to die. I would rather leave this place with money in my pocket, so how about a trade?' Noticing your interest, he continues, 'For one jewel I will tell you everything I have learned from this place. Do we have a bargain?'
If No:
Very well then. 'tis both our loss. The man turns and leaves.

If Yes:
'I have allied myself with other adventurers for a time, but none remain. Their knowledge does, however. I know that if you find three switches, there is a way to stay dry, but I have not discovered the secret. Too often, I am harried by a group that has their base to the north somewhere. If not them, the scavengers. I believe that I will sleep safely tonight in Gulfweed. Farewell!'
...noted by Kurt Reonis
8,15 This appears to have once been a storage shed. ...noted by Kurt Reonis
9,0 The words on the sign are too faded to read. ...noted by Kurt Reonis
9,3 Judging from the litter, this appears to have been a stable. ...noted by Kurt Reonis
9,15 There is a switch on the wall here. Do you wish to take a closer look?

The switch is currently in the middle position. Which position would you like it in?

(upper middle lower)
...noted by Kurt Reonis
10,2 Various diagrams of ships line the walls. They are in very poor condition ...noted by Kurt Reonis
10,14 A schedule of shipments is on the wall. You guess that some are very overdue. ...noted by Kurt Reonis
11,2 A sign in the shape of a ship reads: 'Raven's Ship Building' ...noted by Kurt Reonis
11,6 This looks like where they kept food for the crew. Only a few empty wooden cases and barrels remain. ...noted by Kurt Reonis
11,8 This looks like where they kept food for the crew. Only a few empty wooden cases and barrels remain. ...noted by Kurt Reonis
11,9 A glowing portal lies to the west, you can see into the Revenge through it. Do you wish to step through?

(Yes No)
...noted by Kurt Reonis
11,11 The sound of the sea lapping against the Queen Anne's Revenge is oddly reassuring. ...noted by Kurt Reonis
11,13 Margoyles and Cockatrice (1.5K exp)
Safe to rest.
...noted by Kurt Reonis
11,14 The sign to the west reads: 'Magnayr's Shipping' and the one to the south reads: 'Portcullis's Boat Rentals' ...noted by Kurt Reonis
12,4 The Queen Anne's Revenge lies before you, and you wonder at her secrets. ...noted by Kurt Reonis
12,9 You interrupt scavengers!

Giant Rats and Neo-Otyugh (2.4K exp)
Safe to rest.
...noted by Kurt Reonis
12,13 A sign tacked on the door to the west reads: 'No Admittance!' ...noted by Kurt Reonis
12,15 As you approach the figure of a woman, you watch her expression change from concern to relief. As you get closer it seems as if she is trying to tell you something and oddly seems to shimmer before your eyes! You start to ask the woman what she is doing here, but see a glint of steel from the shadows and feel the pain as you are attacked by a figure with daggers! Surprised, you reel back in pain as you watch the woman's figure disappear into thin air and the attacker escapes.

PC takes damage.
...noted by Kurt Reonis
13,7 The watchman stops you and says, 'You can go down that hatch if you want to, but not me! No, sir! This ship is supposedly haunted by the ghost of Edward Teach, and she drifted here a week later with no cargo, tattered sails and lookin' like she's been at sea for 5 years. Looks like somethin' ate her and then spit her out, she does! And there wsan't a man on 'er, no sir! At least no man that's alive! Not that we searched all o' her, mind you, but it's been days and not a man's come up on deck! ...noted by Kurt Reonis
13,10 Empty grain sacks litter this building. ...noted by Kurt Reonis
13,12 Broken crates litter this building. ...noted by Kurt Reonis
14,1 An old weathered sign reads: 'T e Jack nd Saber Tav r ' ...noted by Kurt Reonis
14,2 Very little remains of the inside of the tavern. ...noted by Kurt Reonis
14,3 The only thing left here is the wind whistling through some loose planks. ...noted by Kurt Reonis
14,4 A sign with scales in the background reads: 'Wyvern's Assay Office' ...noted by Kurt Reonis
14,7 A large pirate ship looms before you, her surface cracked and pitted, her sails gone. A name can still be read on her bow: 'The Queen Anne's Revenge'. ...noted by Kurt Reonis
14,8 Scraps of paper litter the floor and shipping charts cover the walls. ...noted by Kurt Reonis
14,9 A faded sign above the broken door reads: 'Barkim's Warehouse Safe Storage ...noted by Kurt Reonis
14,12 Only a few birds circle in the air. ...noted by Kurt Reonis
15,0 Nothing remains in this storage shed. ...noted by Kurt Reonis
15,2 You disturb the new occupants!

Ghouls and GreenHag (2.0K exp)
Safe to rest.
...noted by Kurt Reonis
15,5 The owner apparently believed in safety. Unfortunately, it looks like others have discovered his secret. ...noted by Kurt Reonis
15,6 There is a switch on the wall here. Do you wish to take a closer look?

If Yes:
The switch is currently in the middle position. Which position would you like it in?
(upper middle lower)
...noted by Kurt Reonis
15,7 There are two signs tacked to the pier. A beautifully carved wooden plaque says, 'Gulfweed Pier.' A paper sign attached to it says, 'Danger! Do not enter!' ...noted by Kurt Reonis
15,9 A broken sign reads: 'Gulfweed Harbor Authorities
Register Your Cargo Here '
...noted by Kurt Reonis

X-axis Y-axis Comments
0 0 As you sheathe your weapons and prepare to go, you notice a number of doubloon's on the floor, with a familiar looking coat of arms.

(GOLD DOUBLOON) quest item
0 1 Electric Spider, Phase Spider, Giant Spiders (2.4K exp)
Safe to rest.
0 2 A sign above the door is very faded: 'The Water Spider Finest Nets for Sale'
0 4 Drawbridge Up:
As you approach the water, you see a raised bridge, but try as you might you see no way to lower it. As you peer across the water, you observe that the other half of the bridge is also raised.

Drawbridge Down:
As you approach the water, you see a bridge. As you approach it, you notice that the two halves have been lowered to form a path over the water. It looks stable enough for one person. Do you walk across? As you approach the other side, the bridge suddenly starts to rise again and you quickly jump off. Your only choice is to dive through an opening in the wall of the building ahead. Dusting yourself off, you notice that there is no roff on this building. You have no chance to look around further before a man appears before you. The man says,

Yeti, Evil Mage and White Dragon (5.8k XP)
0 11 A sign on the wall indicates this is a maintenence building, but there is no apparent way to open the door. A short path at the side of the building leads to a raised bridge, but try as you might you see no way to lower it. As you peer across the water, you observe that the other half of the bridge is also raised.
0 13 The gentle murmur of the ocean echoes down the passageway.
0 15 After the battle you turn to survey the room, and discover a man lying in a corner. He appears very pale, and when you approach him, you see why....his skin has hardened into stone. 'I am the last...the last crewman of the Queen Anne's Revenge. They have...turned me slowly to stone to force me to help them, always promising to cast....' his voice trails off. 'Who is it? Who has done this to you?' You implore him. You can see the spell that has been cast upon him is working faster every moment. The man strains to speak. 'First it was the thieves...from Tsugaria, I saw their coat of arms. Then...' The man stiffens into death, a crumbled statue lying at your feet. As you stand, you feel the floor opening beneath you and you float gently down to the level below.
to (4,8)
1 11 There is a very unsafe looking boat attached to the pier. Do you wish to take it and attempt to row to the other side?
If No:
You move away.
If Yes:
As you near the other pier, a tentacle grasps the boat, throwing you overboard. You struggle with the fiend and attempt to swim to the other side.

PC takes damage

Battered and bruised, you arrive on the far pier.

to (3,4)
1 12 A few rusty anchors are piled in the corner.
2 0 Medusae (3.1K exp)
2 2 A newer looking sign reads: 'Henri's Shipping - Official Shipper of Ale Curing Casks!'
2 11 This place looks normal but feels cold. What happened here?
2 13 A sign reads: 'Red Dragon Salvage
You lost it, we'll find it!'
2 15 Ghouls and Giant Skeletons
3 1 You are startled to find a man here. Quickly putting your hand on your weapon, you ask his business. The man replies, 'And who are you, brave one? Another of the fools that are here for fame and glory? The foolish townspeople believe that Father Bart will send us troops. They do not realize that he cannot spare the troops and we must retake this area ourselves.' With a tired look of resignation, he looks you over and says, 'I opened this business just before the Revenge came here with its curse, it was doing so well.' He shakes his head and sighs, 'Leave and save your life.' You realize he will answer no more questions.
3 4 The small boat has drifted to rest at the pier. Do you want to attempt another passage?

The boat starts to fall apart as you row, and you slip into the water. You try to swim back, but have no chance to escape, as the monster engulfs you, and pulls you into the deep.

PC dies.

(gate only)
3 12 A sign in the shape of a fish is on this door. You can just make out the letters: 'Colwyn's F sh E p m'
4 1 A sign grabs your attention: 'Hot Fish Now!'
4 4 A shimmering blade lies in the corner of the room. Do you wish to pick it up?

If Yes:
The blade crumbles to dust and howling sounds fill the air.

Banshees (5.5K exp)
Safe to rest.
4 7 Troll and Bugbears (1.7K exp)
Safe to rest.
4 12 Broken shells and broken bones, some too big to be the remains of fish, are scattered on the floor.
5 1 Broken barrels with a fading fish odor lay piled against the wall.
5 3 The wooden sign reads: 'Woodgar's Ship Repair
Best Rates - Best Workmanship'
5 6 You fee a sudden sense of lightness as if you were floating in thin air. You realize this is exactly what is happening, and that you are rising up into a dark opening above you.
5 7 This appears to have been the captain's quarters. Two large sea chests have been smashed and emptied, and the once beautiful silken bedlinens smell of ghastly visitors.
5 8 You fee a sudden sense of lightness as if you were floating in thin air. You realize this is exactly what is happening, and that you are rising up into a dark opening above you.
5 11 Looking across the stern of the Revenge, you think you see movement through one of the portholes.
5 12 A chest lies unopened in a corner of this room with only a skeleton to guard it. Do you wish to open it?

If No:
You move away.

If Yes:
As you start to open the lid and quickly jump back! The chest held papers that were completely destroyed by spears that fell from the roof!
5 13 Some of the signs are so weather-beaten that you cannot read them.
5 14 This guardhouse is long since abandoned.
5 15 There is a fish odor in this building, but nothing else.
6 0 Monsters are fighting over a pile of fish here. When they see you, they stop fighting and turn to attack you!

Otyugh and Carrion Crawlers (2.3K exp)
Safe to rest.
6 1 Great stone blocks fill this warehouse.
6 3 Glancing down to the water, you notice that it appears stagnant.
6 11 You glance across the water to the ragged Queen Anne's Revenge.
6 12 It occurs to you that you saw no gulls perching on the Revenge.
7 0 As you step into the room, you notice a group gathered here. You overhear someone say 'meet him by the bridge.' One of them spots you and the priest says with a smirk, 'A bit of sport first!'

Evil Cleric, ? and Mummies (3.8k XP)
Safe to rest.
7 14 It is ominously quiet.
8 0 There is a switch on the wall here. Do you wish to take a closer look?

If Yes:
The switch is currently in the middle position. Which position would you like it in?
(upper middle lower)
8 2 The sign to the west reads: 'Sapphire Sea Scrimshaw'
To the east, chains with no sign attached swing in the breeze.
8 6 Bunks stacked neatly throughout the room mark this as the crew's quarters.
8 8 Bunks stacked neatly throughout the room mark this as the crew's quarters.
8 13 As you turn the corner a deep voice startles you, 'Never peace, even here. So, what did you want? A fight? Do I look like a worthy adversary?' He chortles to himself and carefully moves his sword to lay on his knees. 'My kind is always feared, but like you, I have no desire to die. I would rather leave this place with money in my pocket, so how about a trade?' Noticing your interest, he continues, 'For one jewel I will tell you everything I have learned from this place. Do we have a bargain?'
If No:
Very well then. 'tis both our loss. The man turns and leaves.

If Yes:
'I have allied myself with other adventurers for a time, but none remain. Their knowledge does, however. I know that if you find three switches, there is a way to stay dry, but I have not discovered the secret. Too often, I am harried by a group that has their base to the north somewhere. If not them, the scavengers. I believe that I will sleep safely tonight in Gulfweed. Farewell!'
8 15 This appears to have once been a storage shed.
9 0 The words on the sign are too faded to read.
9 3 Judging from the litter, this appears to have been a stable.
9 15 There is a switch on the wall here. Do you wish to take a closer look?

The switch is currently in the middle position. Which position would you like it in?

(upper middle lower)
10 2 Various diagrams of ships line the walls. They are in very poor condition
10 14 A schedule of shipments is on the wall. You guess that some are very overdue.
11 2 A sign in the shape of a ship reads: 'Raven's Ship Building'
11 6 This looks like where they kept food for the crew. Only a few empty wooden cases and barrels remain.
11 8 This looks like where they kept food for the crew. Only a few empty wooden cases and barrels remain.
11 9 A glowing portal lies to the west, you can see into the Revenge through it. Do you wish to step through?

(Yes No)
11 11 The sound of the sea lapping against the Queen Anne's Revenge is oddly reassuring.
11 13 Margoyles and Cockatrice (1.5K exp)
Safe to rest.
11 14 The sign to the west reads: 'Magnayr's Shipping' and the one to the south reads: 'Portcullis's Boat Rentals'
12 4 The Queen Anne's Revenge lies before you, and you wonder at her secrets.
12 9 You interrupt scavengers!

Giant Rats and Neo-Otyugh (2.4K exp)
Safe to rest.
12 13 A sign tacked on the door to the west reads: 'No Admittance!'
12 15 As you approach the figure of a woman, you watch her expression change from concern to relief. As you get closer it seems as if she is trying to tell you something and oddly seems to shimmer before your eyes! You start to ask the woman what she is doing here, but see a glint of steel from the shadows and feel the pain as you are attacked by a figure with daggers! Surprised, you reel back in pain as you watch the woman's figure disappear into thin air and the attacker escapes.

PC takes damage.
13 7 The watchman stops you and says, 'You can go down that hatch if you want to, but not me! No, sir! This ship is supposedly haunted by the ghost of Edward Teach, and she drifted here a week later with no cargo, tattered sails and lookin' like she's been at sea for 5 years. Looks like somethin' ate her and then spit her out, she does! And there wsan't a man on 'er, no sir! At least no man that's alive! Not that we searched all o' her, mind you, but it's been days and not a man's come up on deck!
13 10 Empty grain sacks litter this building.
13 12 Broken crates litter this building.
14 1 An old weathered sign reads: 'T e Jack nd Saber Tav r '
14 2 Very little remains of the inside of the tavern.
14 3 The only thing left here is the wind whistling through some loose planks.
14 4 A sign with scales in the background reads: 'Wyvern's Assay Office'
14 7 A large pirate ship looms before you, her surface cracked and pitted, her sails gone. A name can still be read on her bow: 'The Queen Anne's Revenge'.
14 8 Scraps of paper litter the floor and shipping charts cover the walls.
14 9 A faded sign above the broken door reads: 'Barkim's Warehouse Safe Storage
14 12 Only a few birds circle in the air.
15 0 Nothing remains in this storage shed.
15 2 You disturb the new occupants!

Ghouls and GreenHag (2.0K exp)
Safe to rest.
15 5 The owner apparently believed in safety. Unfortunately, it looks like others have discovered his secret.
15 6 There is a switch on the wall here. Do you wish to take a closer look?

If Yes:
The switch is currently in the middle position. Which position would you like it in?
(upper middle lower)
15 7 There are two signs tacked to the pier. A beautifully carved wooden plaque says, 'Gulfweed Pier.' A paper sign attached to it says, 'Danger! Do not enter!'
15 9 A broken sign reads: 'Gulfweed Harbor Authorities
Register Your Cargo Here '

Last updated on May 30, 2009,
by Kurt Reonis