0,2 You awaken in a small room with a big headache. ...noted by Kurt Reonis
0,3 Don't rest here or spawn Hippogryphs and Gazer Hulks. ...noted by Kurt Reonis
0,4 Giant Rats and Tigers (1.4K exp) ...noted by Kurt Reonis
0,8 Parts of the shattered town walls are visible through the overgrown garden flora. ...noted by Kurt Reonis
0,12 A weatherworn sign hangs on the wall. 'G lfw e d H r or' ...noted by Kurt Reonis
1,8 You stumble past the tombstones and through the wall, but see no way back. ...noted by Kurt Reonis
1,10 The door to the crypt opens easily. Stepping into the darkness, you prepare to light a torch, but the air around you explodes in a burst of noise and light. After clearing your head, you find yourself elsewhere.
to (14,14)
...noted by Kurt Reonis
2,2 Harpies and Giant Spiders (2.0K exp)
DNT
...noted by Kurt Reonis
2,8 You stumble past the tombstones and through the wall, but see no way back. ...noted by Kurt Reonis
2,10 Stumbling into an open grave, you are dazed. When you come to your senses, you are in another place.
to (12,15)
...noted by Kurt Reonis
2,15 The pelican's in the distance seem reluctant to settle down. ...noted by Kurt Reonis
3,1 A sign by the road says: 'West -- to Tsugaria
East -- to Gulfweed and Bastille
Travelers to Tsugaria: Proceed at your own risk!
...noted by Kurt Reonis
3,7 A sign tacked on the wall reads: 'Queen Anne's Revenge - West
Gulfweed Harbor - Closed'
...noted by Kurt Reonis
3,8 Parts of the shattered town walls are visible through the overgrown garden flora. ...noted by Kurt Reonis
3,9 To the east and west you can see tombstones and crypts. ...noted by Kurt Reonis
3,11 Stumbling into an open grave, you are dazed. When you come to your senses you are in another place.
to (12,15)
...noted by Kurt Reonis
4,5 Undead Dragons, Zombies, Banshees ...noted by Kurt Reonis
5,3 Carrion Crawler and Basilisks (4.6K exp)
DNT
...noted by Kurt Reonis
5,9 Zombies and Skeletons
Safe to rest
...noted by Kurt Reonis
5,10 The door to the crypt opens easily. Stepping into the darkness, you prepare to light a torch, but the air around you explodes in a burst of noise and light. After clearing your head, you find yourself elsewhere.
to (14,14)
...noted by Kurt Reonis
5,11 A crude crypt lies before you. ...noted by Kurt Reonis
6,4 Bugbears, Hobgoblins, Goblins, Tree Men (2.0k XP)
Safe to rest
...noted by Kurt Reonis
7,3 Ogres, Ogre Shamans, and Ogre Mages (14.5K exp)
DNT
...noted by Kurt Reonis
7,8 This simple residence appears to be neat and tidy. There is no one here. ...noted by Kurt Reonis
7,9 You hear the whisper of a sword or dagger being drawn and instantly prepare for attack. 'Very good. Ready very quickly. But, you still could be dead. Another brave adventurer laid to rest.' she says mockingly. Then, with a glint of pain in her eye, she continues, 'Search to the south and let me rest in peace! Maybe you'll be visiting your own grave. You are here to die in the Gulfweed harbor, aren't you?' With an evil grin, she fades back into the shadows. ...noted by Kurt Reonis
7,10 Yeti and Minotaurs (3.2K exp)
Safe to rest
...noted by Kurt Reonis
7,13 Giant Rats
Safe to rest
...noted by Kurt Reonis
8,6 Mages, Bulettes, Trolls and Gazing Hulk (18.1k XP)
Safe to rest
...noted by Kurt Reonis
8,14 Trolls and Purple Worm (9.6K exp) ...noted by Kurt Reonis
9,4 Hell Hounds and Ice Hounds (6.8k XP)
Safe to rest
...noted by Kurt Reonis
9,6 You feel that same sensation of dizziness coming over you...you awake in a small room with a big headache.
to (11,6)
...noted by Kurt Reonis
9,8 'Aye, the Queen Anne's Revenge is here all right. Appeared one morning, moored up nice as can be, but nobody on board. O' course, I haven't checked below decks...and neither should you!' ...noted by Kurt Reonis
9,15 Caped Medusae, Bugbears, Cryo Snake (4.0K exp)
Safe to rest
...noted by Kurt Reonis
10,8 A brass plate by the door reads: 'Gulfweed Harbormaster' ...noted by Kurt Reonis
10,10 A sign by the road reads: 'Welcome to Gulfweed
Go West to the Gulfweed Armor Shop
Rest to the East at the Wyvern's Roost'
...noted by Kurt Reonis
10,11 A sign above the door reads: 'Gulfweed Training' ...noted by Kurt Reonis
12,4 Lizard Men and Purple Worm (7.6K exp)
Safe to rest
...noted by Kurt Reonis
12,6 This simple residence appears to be neat and tidy. There is no one here. ...noted by Kurt Reonis
12,7 A sign above the door says: 'Sapphire Sea Jewelers
No credit, no problem!'
...noted by Kurt Reonis
12,9 Sitting in the corner of the inn, you overhear part of a conversation, 'I have heard that the lady was seen again, have you see her Poe?' The man named Poesiden gives a slight shiver, 'How I wish that she had never ventured to the harbor. So foolish and brave, was it the young paladin that came through the other day that saw her?' The inn becomes too noisy for you to listen more. ...noted by Kurt Reonis
13,0 A sign by the road says: 'West -- to Tsugaria
East -- to Gulfweed and Bastille
Travelers to Tsugaria: Proceed at your own risk!
...noted by Kurt Reonis
13,5 A sign by the door says: 'Private Residence, Keep Out.' ...noted by Kurt Reonis
13,9 This food market has been abandoned. Rats scurry away in all directions as you enter. ...noted by Kurt Reonis
13,11 A sign by the road says: 'West -- to Gulfweed
East--to Spearpoint and Bastille'
...noted by Kurt Reonis
14,4 Browlers and Earth Elemental (6.5K exp)
Safe to rest
...noted by Kurt Reonis
14,6 Suddenly, you feel very dizzy...you awake in a small room with a big headache.
to (0,2)
...noted by Kurt Reonis
14,8 Poisonous Snakes (2.4K exp)
DNT
...noted by Kurt Reonis
14,15 A sign by the road says: 'West -- to Spearpoint and Bastille
East -- to Gulfweed'
...noted by Kurt Reonis
15,6 Yeti, Umber Hulk, Spies, and Mage (6.0K exp)
Safe to rest.
...noted by Kurt Reonis
15,15 Don't rest here. ...noted by Kurt Reonis

X-axis Y-axis Comments
0 2 You awaken in a small room with a big headache.
0 3 Don't rest here or spawn Hippogryphs and Gazer Hulks.
0 4 Giant Rats and Tigers (1.4K exp)
0 8 Parts of the shattered town walls are visible through the overgrown garden flora.
0 12 A weatherworn sign hangs on the wall. 'G lfw e d H r or'
1 8 You stumble past the tombstones and through the wall, but see no way back.
1 10 The door to the crypt opens easily. Stepping into the darkness, you prepare to light a torch, but the air around you explodes in a burst of noise and light. After clearing your head, you find yourself elsewhere.
to (14,14)
2 2 Harpies and Giant Spiders (2.0K exp)
DNT
2 8 You stumble past the tombstones and through the wall, but see no way back.
2 10 Stumbling into an open grave, you are dazed. When you come to your senses, you are in another place.
to (12,15)
2 15 The pelican's in the distance seem reluctant to settle down.
3 1 A sign by the road says: 'West -- to Tsugaria
East -- to Gulfweed and Bastille
Travelers to Tsugaria: Proceed at your own risk!
3 7 A sign tacked on the wall reads: 'Queen Anne's Revenge - West
Gulfweed Harbor - Closed'
3 8 Parts of the shattered town walls are visible through the overgrown garden flora.
3 9 To the east and west you can see tombstones and crypts.
3 11 Stumbling into an open grave, you are dazed. When you come to your senses you are in another place.
to (12,15)
4 5 Undead Dragons, Zombies, Banshees
5 3 Carrion Crawler and Basilisks (4.6K exp)
DNT
5 9 Zombies and Skeletons
Safe to rest
5 10 The door to the crypt opens easily. Stepping into the darkness, you prepare to light a torch, but the air around you explodes in a burst of noise and light. After clearing your head, you find yourself elsewhere.
to (14,14)
5 11 A crude crypt lies before you.
6 4 Bugbears, Hobgoblins, Goblins, Tree Men (2.0k XP)
Safe to rest
7 3 Ogres, Ogre Shamans, and Ogre Mages (14.5K exp)
DNT
7 8 This simple residence appears to be neat and tidy. There is no one here.
7 9 You hear the whisper of a sword or dagger being drawn and instantly prepare for attack. 'Very good. Ready very quickly. But, you still could be dead. Another brave adventurer laid to rest.' she says mockingly. Then, with a glint of pain in her eye, she continues, 'Search to the south and let me rest in peace! Maybe you'll be visiting your own grave. You are here to die in the Gulfweed harbor, aren't you?' With an evil grin, she fades back into the shadows.
7 10 Yeti and Minotaurs (3.2K exp)
Safe to rest
7 13 Giant Rats
Safe to rest
8 6 Mages, Bulettes, Trolls and Gazing Hulk (18.1k XP)
Safe to rest
8 14 Trolls and Purple Worm (9.6K exp)
9 4 Hell Hounds and Ice Hounds (6.8k XP)
Safe to rest
9 6 You feel that same sensation of dizziness coming over you...you awake in a small room with a big headache.
to (11,6)
9 8 'Aye, the Queen Anne's Revenge is here all right. Appeared one morning, moored up nice as can be, but nobody on board. O' course, I haven't checked below decks...and neither should you!'
9 15 Caped Medusae, Bugbears, Cryo Snake (4.0K exp)
Safe to rest
10 8 A brass plate by the door reads: 'Gulfweed Harbormaster'
10 10 A sign by the road reads: 'Welcome to Gulfweed
Go West to the Gulfweed Armor Shop
Rest to the East at the Wyvern's Roost'
10 11 A sign above the door reads: 'Gulfweed Training'
12 4 Lizard Men and Purple Worm (7.6K exp)
Safe to rest
12 6 This simple residence appears to be neat and tidy. There is no one here.
12 7 A sign above the door says: 'Sapphire Sea Jewelers
No credit, no problem!'
12 9 Sitting in the corner of the inn, you overhear part of a conversation, 'I have heard that the lady was seen again, have you see her Poe?' The man named Poesiden gives a slight shiver, 'How I wish that she had never ventured to the harbor. So foolish and brave, was it the young paladin that came through the other day that saw her?' The inn becomes too noisy for you to listen more.
13 0 A sign by the road says: 'West -- to Tsugaria
East -- to Gulfweed and Bastille
Travelers to Tsugaria: Proceed at your own risk!
13 5 A sign by the door says: 'Private Residence, Keep Out.'
13 9 This food market has been abandoned. Rats scurry away in all directions as you enter.
13 11 A sign by the road says: 'West -- to Gulfweed
East--to Spearpoint and Bastille'
14 4 Browlers and Earth Elemental (6.5K exp)
Safe to rest
14 6 Suddenly, you feel very dizzy...you awake in a small room with a big headache.
to (0,2)
14 8 Poisonous Snakes (2.4K exp)
DNT
14 15 A sign by the road says: 'West -- to Spearpoint and Bastille
East -- to Gulfweed'
15 6 Yeti, Umber Hulk, Spies, and Mage (6.0K exp)
Safe to rest.
15 15 Don't rest here.

Last updated on May 30, 2009,
by Kurt Reonis