0,14 Midges and Ice Giant
Safe to Rest
...noted by Kurt Reonis
1,5 Rock Lizard and Snakes
Safe to rest
...noted by Kurt Reonis
1,10 Vampire Bats and Mammoth (5.4k XP), to (14,13)

No sooner have you recovered from the battle than the floor opens beneath you and you slide down a long, smooth twisting passageway. You drop deeper and deeper beneath the ground, then land with a thud on a hard stone floor. The opening through which you entered slides shut. You try to open it, but it will not budge.
...noted by Kurt Reonis
3,2 Minotaurs and Carrion Crawler (2.2k XP)
Safe to rest
...noted by Kurt Reonis
4,1 Giant Spiders and Rats (1.5k XP)
Safe to rest
...noted by Kurt Reonis
4,11 You examine the walls as you walk through the corridor. They are completely smooth, their tops decorated in a perfectly symmetrical pattern with colors that never vary in their hue or intensity. 'The passage was not built with tools and sweat,' you tell yourself. 'Only magic could create a wall this perfect and free of faults.' ...noted by Kurt Reonis
5,5 Giant Rats and Ant Queens
Safe to rest
...noted by Kurt Reonis
6,15 A sign here says:
'West -- Merandis
East -- Willowhaven
...noted by Kurt Reonis
7,0 A sign here says: 'to Southshire and Bastille' ...noted by Kurt Reonis
7,9 Homer Oake's workroom seems undisturbed. A small forge is in the far corner and various tools hang from the walls. ...noted by Kurt Reonis
7,11 As you pass thru the hidden door, it clicks shut behind you. ...noted by Kurt Reonis
8,8 NPC Homer's Wife -- You are greeted by Homer's wife, who has been crying. 'He just...just disappeared!' she says. 'I heard a cry from the next room and when I went in there he was gone! But the only door out of the room is the one you see and it leads here! If he'd left the room I'd have to have seen him! It must be more of this evil magic sweeping across the land! Please help find him! He is the finest metal crafter on the Sword Coast. If evil people have captured him, there's no telling what terrible weapons they'll have him create!' ...noted by Kurt Reonis
8,10 Safe to rest ...noted by Kurt Reonis
9,1 Ghouls, Zombies and Banshee (3.4k XP)
Safe to rest
...noted by Kurt Reonis
9,6 NPC -- 'I suppose you've heard that Homer Oake's disappeared. A shame it is. Despite the fact that he was human, even the dwarves who mine far to the north favored his tools over any others.' ...noted by Kurt Reonis
9,8 A polished sign of strangely iridescent metal hangs over the door:
'Homer Oake
Handcrafted Mining Tools and Implements'
...noted by Kurt Reonis
9,15 A sign here says:
'West -- Merandis
East -- Willowhaven
...noted by Kurt Reonis
10,6 A sign on the door says:
'The Complete Dwarven Miners' Shoppe & Assay Office
We Feature Fine Homer Oake Picks Hand Cast in Merandis
...noted by Kurt Reonis
10,8 A sign hanging over the door says: 'Merandis Armory Fine Weapons and Mail ...noted by Kurt Reonis
10,12 Electric Spider and Gnolls
Safe to rest
...noted by Kurt Reonis
11,3 Ice Hounds and Thieves

NPC -- 'Please don't hurt me! They made me help them! If you let me go I'll tell you something you want to know!'

(Turn him in Let him go) option line

NPC -- 'I overheard the thieves talking one night. They said that in Willowhaven they have a secret place to go, that there is a door hidden by an illusion right on a main street in the town. They said it looks like a wall but it's really a door, and that once you went through it, no one from the town would know where you had gone.'
Safe to rest
...noted by Kurt Reonis
11,8 A carved wooden sign here reads: 'The Merandis Inn'

(2pp)
...noted by Kurt Reonis
11,15 A sign here says: 'to Willowhaven' ...noted by Kurt Reonis
12,0 Undead Dragon and Cloud Giant ...noted by Kurt Reonis
12,5 NPC -- 'Welcome to our home, adventurers. We're glad to see you here during this time of troubles. With your help perhaps we can resist the invaders from Tsugaria.' ...noted by Kurt Reonis
12,12 Orcs and Tree Men
Safe to rest
...noted by Kurt Reonis
13,3 NPC -- 'Who are you?' the man asks suspiciously. 'You look like one of those thieves that's been robbing homes around here. Get out of my house!'

(Leave Stay) option line
...noted by Kurt Reonis
13,8 A brass plate beside the door reads: 'Merandis Jeweler' ...noted by Kurt Reonis
13,11 Goblins, Gnolls, Hobgoblins and Mammoths
Safe to rest
...noted by Kurt Reonis
14,0 Fire Elemental, Skeletons, and Mage (5.5k XP) -- DAGGER OF STRIKING (quest item)

As you enter the room you see a tall, broad-shouldered man has been chained to the far wall. A robed figure holds a glowing dagger to the man's throat and laughs insanely. The robed man hears the door and turns to glare at you. Before you can cross the room to attack him, he casts a spell. Suddenly a pile of bones in front of you springs to life!

(battle)

'I am Homer Oake, and I thank you for saving me. Do you see the seal upon the dead mage's daggers? I recognize it: the mark of the Toucan mages to the north in Tsugaria. But the minions to this evil one referred to him as a pirate! Why would a toucan mage from the islands, far beyond the Great Sea to the east, bear a dagger crafted in Tsugaria? And there was something else that was most odd. They did not want me to make axes of the finest quality, nor swords of the hardest steel for their evil troops to use in combat. They wanted me so this dead mage could animate skeletons like these to imitate my every move. They wanted me to craft long swords, the kind Toucan pirates use. The skeletons would copy me and they could produce thousands overnight. Why would a mage from the east with daggers from the north kidnap a master craftsman, only to make crude weapons? Why not have them copy me as I make fine ones? In any case, I thank you for saving me. Now, here is one useful secret I have learned that I do fully understand.' He presses a secret panel in the south wall and a stairway appears. You climb it and after a long arduous, curving ascent you find yourself back in Oake's workshop.
...noted by Kurt Reonis
14,3 Ice Hounds and Thieves

NPC -- 'Please don't hurt me! They made me help them! If you let me go I'll tell you something you want to know!'

(Turn him in Let him go) option line

NPC -- 'I overheard the thieves talking one night. They said that in Willowhaven they have a secret place to go, that there is a door hidden by an illusion right on a main street in the town. They said it looks like a wall but it's really a door, and that once you went through it, no one from the town would know where you had gone.'
Safe to rest
...noted by Kurt Reonis
14,5 NPC -- 'Come in, come in!' says the owner of this home. 'You're here because of Homer Oake, aren't you? Just yesterday I was talking to him...so sad, really, so sad. He was telling me he'd been hearing strange sounds through the walls of his house for weeks. And now he's gone. Disappeared.' The man shakes his head sadly. ...noted by Kurt Reonis
15,12 ...to 2,1


As you enter the room you realize that it has no floor. Unfortunately, you realize this after falling into the dark, gaping hole, and you are again sliding sown a smooth walled passage. You slide even deeper into the earth, through this pitch-black tube that through the last one. You begin to wonder what kind of sharpened stakes or hungry monster await you below. Finally, you again drop with a clang and clatter onto a stone floor. The door to the passage you just traversed clicks shut and you stand up, apparently uninjured by your fall.
...noted by Kurt Reonis

X-axis Y-axis Comments
0 14 Midges and Ice Giant
Safe to Rest
1 5 Rock Lizard and Snakes
Safe to rest
1 10 Vampire Bats and Mammoth (5.4k XP), to (14,13)

No sooner have you recovered from the battle than the floor opens beneath you and you slide down a long, smooth twisting passageway. You drop deeper and deeper beneath the ground, then land with a thud on a hard stone floor. The opening through which you entered slides shut. You try to open it, but it will not budge.
3 2 Minotaurs and Carrion Crawler (2.2k XP)
Safe to rest
4 1 Giant Spiders and Rats (1.5k XP)
Safe to rest
4 11 You examine the walls as you walk through the corridor. They are completely smooth, their tops decorated in a perfectly symmetrical pattern with colors that never vary in their hue or intensity. 'The passage was not built with tools and sweat,' you tell yourself. 'Only magic could create a wall this perfect and free of faults.'
5 5 Giant Rats and Ant Queens
Safe to rest
6 15 A sign here says:
'West -- Merandis
East -- Willowhaven
7 0 A sign here says: 'to Southshire and Bastille'
7 9 Homer Oake's workroom seems undisturbed. A small forge is in the far corner and various tools hang from the walls.
7 11 As you pass thru the hidden door, it clicks shut behind you.
8 8 NPC Homer's Wife -- You are greeted by Homer's wife, who has been crying. 'He just...just disappeared!' she says. 'I heard a cry from the next room and when I went in there he was gone! But the only door out of the room is the one you see and it leads here! If he'd left the room I'd have to have seen him! It must be more of this evil magic sweeping across the land! Please help find him! He is the finest metal crafter on the Sword Coast. If evil people have captured him, there's no telling what terrible weapons they'll have him create!'
8 10 Safe to rest
9 1 Ghouls, Zombies and Banshee (3.4k XP)
Safe to rest
9 6 NPC -- 'I suppose you've heard that Homer Oake's disappeared. A shame it is. Despite the fact that he was human, even the dwarves who mine far to the north favored his tools over any others.'
9 8 A polished sign of strangely iridescent metal hangs over the door:
'Homer Oake
Handcrafted Mining Tools and Implements'
9 15 A sign here says:
'West -- Merandis
East -- Willowhaven
10 6 A sign on the door says:
'The Complete Dwarven Miners' Shoppe & Assay Office
We Feature Fine Homer Oake Picks Hand Cast in Merandis
10 8 A sign hanging over the door says: 'Merandis Armory Fine Weapons and Mail
10 12 Electric Spider and Gnolls
Safe to rest
11 3 Ice Hounds and Thieves

NPC -- 'Please don't hurt me! They made me help them! If you let me go I'll tell you something you want to know!'

(Turn him in Let him go) option line

NPC -- 'I overheard the thieves talking one night. They said that in Willowhaven they have a secret place to go, that there is a door hidden by an illusion right on a main street in the town. They said it looks like a wall but it's really a door, and that once you went through it, no one from the town would know where you had gone.'
Safe to rest
11 8 A carved wooden sign here reads: 'The Merandis Inn'

(2pp)
11 15 A sign here says: 'to Willowhaven'
12 0 Undead Dragon and Cloud Giant
12 5 NPC -- 'Welcome to our home, adventurers. We're glad to see you here during this time of troubles. With your help perhaps we can resist the invaders from Tsugaria.'
12 12 Orcs and Tree Men
Safe to rest
13 3 NPC -- 'Who are you?' the man asks suspiciously. 'You look like one of those thieves that's been robbing homes around here. Get out of my house!'

(Leave Stay) option line
13 8 A brass plate beside the door reads: 'Merandis Jeweler'
13 11 Goblins, Gnolls, Hobgoblins and Mammoths
Safe to rest
14 0 Fire Elemental, Skeletons, and Mage (5.5k XP) -- DAGGER OF STRIKING (quest item)

As you enter the room you see a tall, broad-shouldered man has been chained to the far wall. A robed figure holds a glowing dagger to the man's throat and laughs insanely. The robed man hears the door and turns to glare at you. Before you can cross the room to attack him, he casts a spell. Suddenly a pile of bones in front of you springs to life!

(battle)

'I am Homer Oake, and I thank you for saving me. Do you see the seal upon the dead mage's daggers? I recognize it: the mark of the Toucan mages to the north in Tsugaria. But the minions to this evil one referred to him as a pirate! Why would a toucan mage from the islands, far beyond the Great Sea to the east, bear a dagger crafted in Tsugaria? And there was something else that was most odd. They did not want me to make axes of the finest quality, nor swords of the hardest steel for their evil troops to use in combat. They wanted me so this dead mage could animate skeletons like these to imitate my every move. They wanted me to craft long swords, the kind Toucan pirates use. The skeletons would copy me and they could produce thousands overnight. Why would a mage from the east with daggers from the north kidnap a master craftsman, only to make crude weapons? Why not have them copy me as I make fine ones? In any case, I thank you for saving me. Now, here is one useful secret I have learned that I do fully understand.' He presses a secret panel in the south wall and a stairway appears. You climb it and after a long arduous, curving ascent you find yourself back in Oake's workshop.
14 3 Ice Hounds and Thieves

NPC -- 'Please don't hurt me! They made me help them! If you let me go I'll tell you something you want to know!'

(Turn him in Let him go) option line

NPC -- 'I overheard the thieves talking one night. They said that in Willowhaven they have a secret place to go, that there is a door hidden by an illusion right on a main street in the town. They said it looks like a wall but it's really a door, and that once you went through it, no one from the town would know where you had gone.'
Safe to rest
14 5 NPC -- 'Come in, come in!' says the owner of this home. 'You're here because of Homer Oake, aren't you? Just yesterday I was talking to him...so sad, really, so sad. He was telling me he'd been hearing strange sounds through the walls of his house for weeks. And now he's gone. Disappeared.' The man shakes his head sadly.
15 12 ...to 2,1


As you enter the room you realize that it has no floor. Unfortunately, you realize this after falling into the dark, gaping hole, and you are again sliding sown a smooth walled passage. You slide even deeper into the earth, through this pitch-black tube that through the last one. You begin to wonder what kind of sharpened stakes or hungry monster await you below. Finally, you again drop with a clang and clatter onto a stone floor. The door to the passage you just traversed clicks shut and you stand up, apparently uninjured by your fall.

Last updated on May 30, 2009,
by Kurt Reonis