0,5 Beyond the door you hear eerie sounds and feel a coldness creeping through your bones.

You open the door, but with your first step you slip and plunge into the darkness. Luckily, it's not a long fall and you end up with only a few bruises.

PC takes damage.

to Rivermoore Under (15,5)
...noted by Kurt Reonis
1,8 Through this door is the famed crystal collector of Bastille. 'All sales are final' is posted next to the door. ...noted by Kurt Reonis
2,5 Your are hit by a falling branch and lose consciousness. You wake up with a very bad headache and a note, anchored by a rock, at your side. 'This was as far as I could take you. I have too much ground to cover.'

PC takes damage.

to (15,15)
...noted by Kurt Reonis
2,12 You see notches carved in the trees as if someone was marking their path. ...noted by Kurt Reonis
3,2 A giant clan!

Hill Giants and Cloud Giants (14.1K exp)
...noted by Kurt Reonis
3,6 Dragons!

Red Dragons and Black Dragons (31.6K exp)
...noted by Kurt Reonis
3,10 This home looks abandoned. You surmise its proximity to the well and its cursed waters is the reason. ...noted by Kurt Reonis
3,11 The town walls lie before you, but are scant comfort from this side. ...noted by Kurt Reonis
4,3 A caustic smell emanating from underground causes you to temporarily black out. When you awake, you find yourself off your path and lost.

to (8,2)
...noted by Kurt Reonis
5,1 You have found a spy outpost!

Fighters, Evil Clerics, Spies (2.9K exp)
...noted by Kurt Reonis
5,5 The opening you walked through has disappeared. ...noted by Kurt Reonis
5,10 'Hail! Have you a need for one of our hand-made harnesses?' inquires the beaming shopkeeper. 'Show your work Willard.' 'Aye, Arthur.' replies Willard. 'This one is almost finished!' You admire the workmanship, but indicate that you were interested in information about the well. They seem disappointed and can only add that many adventurers have walked these paths to no avail. ...noted by Kurt Reonis
5,11 There is a wooden sign here with something burned into it: ' Arthur Steng, Willard Toure, and Joshua Doore
Finest Harnesses on the Sapphire Coast'
...noted by Kurt Reonis
6,4 You hear the sound of an approaching horse but cannot tell how far away until suddenly a horse as black as coal is charging at you from around the corner.
PC takes damage.
DNT
...noted by Kurt Reonis
6,6 You spot a resident looking through his tomes. He looks up and greets you. 'I guess you have been to Stonebridge and know of the tragedy of our two towns. I have been trying for years to duplicate the explosion...created by the Wegman brothers which welded the wand and crystal together to create the Scepter. If by chance the items are found, but Gerard is not, we need a way to reunite them once again. The brothers left no notes on their experiments, which I guess may have been wise. At least we know the Scepter cannot be used by evil for their purposes.' ...noted by Kurt Reonis
6,8 This well can no longer be used by the residents of Rivermoore. Since the disappearance of the Scepter, the water remain cursed. ...noted by Kurt Reonis
6,10 This home looks abandoned. You surmise its proximity to the well and its cursed waters is the reason. ...noted by Kurt Reonis
6,12 The sign to the north reads: 'Niyara Nyteshade, Finest Trainer on the Sapphire Coast' and the one to the east reads: 'Roland's Safe Journeys Wagonworks' ...noted by Kurt Reonis
7,12 A grim faced man working on a wagon in the back doesn't notice you, but a woman turns as you enter the business. 'I'm sorry, but we have nothing to sell right now. Everything has been sold or stolen by those leaving or those here trying to find the Scepter. It will be some time and by then...' She stops as the tears well in her eyes. You mumble your apologies and leave. ...noted by Kurt Reonis
7,14 The trees form a barrier against the elements.
Safe to rest.
...noted by Kurt Reonis
8,6 The rusted sign to the north reads: 'The Valiant Knight Inn
The Finest Imported Mead'
(5pp)
...noted by Kurt Reonis
8,7 A sign above the door to the east reads: 'Sturdy Sword Weaponry
Quality Archery Supplies!'

Fine Long Bow 8500
10 Arrows +1 300
20 Quarrels +1 1000
Light Crossbow +1 5500
Short Bow +1 5050
Long Bow +1 5750
Composite Short Bow +1 6500
Composite Long Bow +1 7775
...noted by Kurt Reonis
8,10 An elderly resident of Rivermoore reaches out his hand in friendship. 'Welcome to Rivermoore! I am Joshua Doore. I do hope that you are here to seek the mystery of the sacred Scepter. We could use all the help we can get. I have travelled Stonebridge and Rivermoore for years gathering what information I could, but I must be missing something. I sense the pieces of the Scepter near, but cannot for the life of me discover their hiding place.' ...noted by Kurt Reonis
8,15 The rocks come to life and attack!

Stone Guard and Rock Lizards (14.9K exp)
...noted by Kurt Reonis
9,0 A sign on the gate reads: 'Rivermoore - South
Stonebridge - North'
...noted by Kurt Reonis
9,2 The quaking ground gives way from under your feet and you tumble headlong into a secret shaft.

PC takes damage.

Climbing out, you watch as the tunnel collapses behind you.

to (14,14)
...noted by Kurt Reonis
9,6 This stable is filled with hay and water imported from neighboring towns ...noted by Kurt Reonis
9,8 The guard looks up from his lists. 'Just look at all this! All these people have tried to no avail to discover the missing Wand of Piety and Blessed Crystal. Not one has found a clue to their whereabouts. Even if you are lucky enough to find these items, what good are they unless we find Gerard to weld them back together?' He shakes his head in despair and adds your name to the list. ...noted by Kurt Reonis
10,8 The old guardhouse is filled with belongings from adventurers who have never returned from their quest. ...noted by Kurt Reonis
10,10 The gates to Rivermoore loom to the north and west. ...noted by Kurt Reonis
10,15 You stop to aid a weary traveler. 'Thank you, my friends.' he says. 'I'm certain that the secret to the missing items and the lost mage lies somewhere along this path. But, each day I wander aimlessly and always end up back in town somehow. Maybe you will have better luck than I!' ...noted by Kurt Reonis
11,3 The sun shines brightly through the trees for a few seconds, making you shade your eyes.
DNT
...noted by Kurt Reonis
12,4 You enter an old campsite.
Safe to rest.
...noted by Kurt Reonis
13,3 Watch Out!
Bulettes and Carrion Crawlers (15.1K exp)
...noted by Kurt Reonis
13,10 A deep hole yields...

Scorpions, Pyro Snakes, Poisonous Snails (4.3K exp)
...noted by Kurt Reonis
14,9 A sudden breeze whips around you causing you to lose your balance and be carried violently southward.

to (15,15)
...noted by Kurt Reonis
14,15 A broken sign is propped up by the gate: 'Haven South. Road Closed!' ...noted by Kurt Reonis
15,1 What mysteries are contained here?
Fire Giant Mages and Efreeti (23.4K exp)
...noted by Kurt Reonis
15,3 'Come here!' says the old-timer. 'Can you hear it? Put your ear to the ground; maybe you can hear it better. My hearing has been failing over the years, but I swear there is something going on under Rivermoore.' ...noted by Kurt Reonis
15,8 The trail is becoming even harder to find. ...noted by Kurt Reonis
15,11 A blocked passage lies before you. There is no way to open it. ...noted by Kurt Reonis

X-axis Y-axis Comments
0 5 Beyond the door you hear eerie sounds and feel a coldness creeping through your bones.

You open the door, but with your first step you slip and plunge into the darkness. Luckily, it's not a long fall and you end up with only a few bruises.

PC takes damage.

to Rivermoore Under (15,5)
1 8 Through this door is the famed crystal collector of Bastille. 'All sales are final' is posted next to the door.
2 5 Your are hit by a falling branch and lose consciousness. You wake up with a very bad headache and a note, anchored by a rock, at your side. 'This was as far as I could take you. I have too much ground to cover.'

PC takes damage.

to (15,15)
2 12 You see notches carved in the trees as if someone was marking their path.
3 2 A giant clan!

Hill Giants and Cloud Giants (14.1K exp)
3 6 Dragons!

Red Dragons and Black Dragons (31.6K exp)
3 10 This home looks abandoned. You surmise its proximity to the well and its cursed waters is the reason.
3 11 The town walls lie before you, but are scant comfort from this side.
4 3 A caustic smell emanating from underground causes you to temporarily black out. When you awake, you find yourself off your path and lost.

to (8,2)
5 1 You have found a spy outpost!

Fighters, Evil Clerics, Spies (2.9K exp)
5 5 The opening you walked through has disappeared.
5 10 'Hail! Have you a need for one of our hand-made harnesses?' inquires the beaming shopkeeper. 'Show your work Willard.' 'Aye, Arthur.' replies Willard. 'This one is almost finished!' You admire the workmanship, but indicate that you were interested in information about the well. They seem disappointed and can only add that many adventurers have walked these paths to no avail.
5 11 There is a wooden sign here with something burned into it: ' Arthur Steng, Willard Toure, and Joshua Doore
Finest Harnesses on the Sapphire Coast'
6 4 You hear the sound of an approaching horse but cannot tell how far away until suddenly a horse as black as coal is charging at you from around the corner.
PC takes damage.
DNT
6 6 You spot a resident looking through his tomes. He looks up and greets you. 'I guess you have been to Stonebridge and know of the tragedy of our two towns. I have been trying for years to duplicate the explosion...created by the Wegman brothers which welded the wand and crystal together to create the Scepter. If by chance the items are found, but Gerard is not, we need a way to reunite them once again. The brothers left no notes on their experiments, which I guess may have been wise. At least we know the Scepter cannot be used by evil for their purposes.'
6 8 This well can no longer be used by the residents of Rivermoore. Since the disappearance of the Scepter, the water remain cursed.
6 10 This home looks abandoned. You surmise its proximity to the well and its cursed waters is the reason.
6 12 The sign to the north reads: 'Niyara Nyteshade, Finest Trainer on the Sapphire Coast' and the one to the east reads: 'Roland's Safe Journeys Wagonworks'
7 12 A grim faced man working on a wagon in the back doesn't notice you, but a woman turns as you enter the business. 'I'm sorry, but we have nothing to sell right now. Everything has been sold or stolen by those leaving or those here trying to find the Scepter. It will be some time and by then...' She stops as the tears well in her eyes. You mumble your apologies and leave.
7 14 The trees form a barrier against the elements.
Safe to rest.
8 6 The rusted sign to the north reads: 'The Valiant Knight Inn
The Finest Imported Mead'
(5pp)
8 7 A sign above the door to the east reads: 'Sturdy Sword Weaponry
Quality Archery Supplies!'

Fine Long Bow 8500
10 Arrows +1 300
20 Quarrels +1 1000
Light Crossbow +1 5500
Short Bow +1 5050
Long Bow +1 5750
Composite Short Bow +1 6500
Composite Long Bow +1 7775
8 10 An elderly resident of Rivermoore reaches out his hand in friendship. 'Welcome to Rivermoore! I am Joshua Doore. I do hope that you are here to seek the mystery of the sacred Scepter. We could use all the help we can get. I have travelled Stonebridge and Rivermoore for years gathering what information I could, but I must be missing something. I sense the pieces of the Scepter near, but cannot for the life of me discover their hiding place.'
8 15 The rocks come to life and attack!

Stone Guard and Rock Lizards (14.9K exp)
9 0 A sign on the gate reads: 'Rivermoore - South
Stonebridge - North'
9 2 The quaking ground gives way from under your feet and you tumble headlong into a secret shaft.

PC takes damage.

Climbing out, you watch as the tunnel collapses behind you.

to (14,14)
9 6 This stable is filled with hay and water imported from neighboring towns
9 8 The guard looks up from his lists. 'Just look at all this! All these people have tried to no avail to discover the missing Wand of Piety and Blessed Crystal. Not one has found a clue to their whereabouts. Even if you are lucky enough to find these items, what good are they unless we find Gerard to weld them back together?' He shakes his head in despair and adds your name to the list.
10 8 The old guardhouse is filled with belongings from adventurers who have never returned from their quest.
10 10 The gates to Rivermoore loom to the north and west.
10 15 You stop to aid a weary traveler. 'Thank you, my friends.' he says. 'I'm certain that the secret to the missing items and the lost mage lies somewhere along this path. But, each day I wander aimlessly and always end up back in town somehow. Maybe you will have better luck than I!'
11 3 The sun shines brightly through the trees for a few seconds, making you shade your eyes.
DNT
12 4 You enter an old campsite.
Safe to rest.
13 3 Watch Out!
Bulettes and Carrion Crawlers (15.1K exp)
13 10 A deep hole yields...

Scorpions, Pyro Snakes, Poisonous Snails (4.3K exp)
14 9 A sudden breeze whips around you causing you to lose your balance and be carried violently southward.

to (15,15)
14 15 A broken sign is propped up by the gate: 'Haven South. Road Closed!'
15 1 What mysteries are contained here?
Fire Giant Mages and Efreeti (23.4K exp)
15 3 'Come here!' says the old-timer. 'Can you hear it? Put your ear to the ground; maybe you can hear it better. My hearing has been failing over the years, but I swear there is something going on under Rivermoore.'
15 8 The trail is becoming even harder to find.
15 11 A blocked passage lies before you. There is no way to open it.

Last updated on May 5, 2023,
by Kurt Reonis