0,5 A sign by the door says: 'Spearpoint General Store' ...noted by Kurt Reonis
0,6 A sign above the door says: 'Spearpoint Arms Shop
Outfitters to Adventurers'
...noted by Kurt Reonis
0,8 A sign swings in the breeze above the door. It says:
'The Inn at Spearpoint'

(1pp)
...noted by Kurt Reonis
2,4 The jeweler's shop has been ransacked. Hand-made wood and glass cases lie smashed and overturned. The door to the north looks like it leads to some kind of vault. ...noted by Kurt Reonis
3,0 Undead Dragons, Iron Golem, Skeletons and Harpy ...noted by Kurt Reonis
3,4 A carved wooden sign above the door says: 'Moongold Jewelers' ...noted by Kurt Reonis
3,10 NPC -- 'I am Lord Mayor of Spearpoint. Bless Father Bartholomew for sending you to us. Those pirates-turned-tyrants of Tsugaria are behind this. They won't stop until the Tipec Coast is theirs.' ...noted by Kurt Reonis
4,1 A rocky passage opens here in the face of a cliff. ...noted by Kurt Reonis
4,3 A sign by the road says: 'West -- to Spearpoint
East -- to Gulfweed'
...noted by Kurt Reonis
4,6 NPC -- 'Adventurers sent by Father Bartholomew? Bastille has not forgotten us! Be careful, brave souls. The entire inner square of Spearpoint has been taken over by terrible monsters.' ...noted by Kurt Reonis
4,8 NPC -- 'Please go... If they see you here they will come and do to us what they did to the Lord Sheriff! The town hall is full of them, and there were big ones, too! Big, tall ones! ...noted by Kurt Reonis
4,12 Lizard Men and Pyro Snake ...noted by Kurt Reonis
5,13 Harpy and Bugbears (1.0K exp) ...noted by Kurt Reonis
6,6 Ogres, Ogre Shaman, Ogre Mage (5.1K exp) ...noted by Kurt Reonis
6,7 A brass plate by the door says: 'Spearpoint Town Hall' ...noted by Kurt Reonis
8,3 The floor angles down sharply from south to north, descending into a tunnel. ...noted by Kurt Reonis
8,10 This was once a beautiful home, but now its contents lie scattered on the floor. Everything of value has been taken. Everything else has been destroyed. ...noted by Kurt Reonis
8,12 A sign by the road says: 'West -- to Spearpoint
East -- to Bastille'
...noted by Kurt Reonis
8,15 Vampire Bats and Pyro Snake
Safe to rest
...noted by Kurt Reonis
9,2 Manticores and Ice Hounds (4.9K exp) ...noted by Kurt Reonis
9,4 A sign by the road says: 'West -- to Spearpoint
East -- to Gulfweed'
...noted by Kurt Reonis
9,6 Hobgoblins, Goblins, and Poisonous Snail ...noted by Kurt Reonis
9,7 A sign beside the door says: 'Lord Sheriff of Spearpoint' ...noted by Kurt Reonis
10,9 NPC -- 'Shhh, Be quiet! They might hear you! There are thieves in the streets, looters in the shops, and horrible awful goblins just...just.....just everywhere!' ...noted by Kurt Reonis
10,10 Mammoth and Spies ...noted by Kurt Reonis
11,0 Harpy and Scorpions ...noted by Kurt Reonis
12,12 Lizard Men and Pyro Snake ...noted by Kurt Reonis
13,13 Lizard Men and Pyro Snake ...noted by Kurt Reonis
14,8 Carrion Crawler and Moleants (4.7K exp) ...noted by Kurt Reonis
14,12 Rock Lizards and Ant Queens (2.3k XP)
Safe to rest
...noted by Kurt Reonis
15,5 Minotaurs and Poisonous Snails (3.7K exp)
Safe to rest
...noted by Kurt Reonis

X-axis Y-axis Comments
0 5 A sign by the door says: 'Spearpoint General Store'
0 6 A sign above the door says: 'Spearpoint Arms Shop
Outfitters to Adventurers'
0 8 A sign swings in the breeze above the door. It says:
'The Inn at Spearpoint'

(1pp)
2 4 The jeweler's shop has been ransacked. Hand-made wood and glass cases lie smashed and overturned. The door to the north looks like it leads to some kind of vault.
3 0 Undead Dragons, Iron Golem, Skeletons and Harpy
3 4 A carved wooden sign above the door says: 'Moongold Jewelers'
3 10 NPC -- 'I am Lord Mayor of Spearpoint. Bless Father Bartholomew for sending you to us. Those pirates-turned-tyrants of Tsugaria are behind this. They won't stop until the Tipec Coast is theirs.'
4 1 A rocky passage opens here in the face of a cliff.
4 3 A sign by the road says: 'West -- to Spearpoint
East -- to Gulfweed'
4 6 NPC -- 'Adventurers sent by Father Bartholomew? Bastille has not forgotten us! Be careful, brave souls. The entire inner square of Spearpoint has been taken over by terrible monsters.'
4 8 NPC -- 'Please go... If they see you here they will come and do to us what they did to the Lord Sheriff! The town hall is full of them, and there were big ones, too! Big, tall ones!
4 12 Lizard Men and Pyro Snake
5 13 Harpy and Bugbears (1.0K exp)
6 6 Ogres, Ogre Shaman, Ogre Mage (5.1K exp)
6 7 A brass plate by the door says: 'Spearpoint Town Hall'
8 3 The floor angles down sharply from south to north, descending into a tunnel.
8 10 This was once a beautiful home, but now its contents lie scattered on the floor. Everything of value has been taken. Everything else has been destroyed.
8 12 A sign by the road says: 'West -- to Spearpoint
East -- to Bastille'
8 15 Vampire Bats and Pyro Snake
Safe to rest
9 2 Manticores and Ice Hounds (4.9K exp)
9 4 A sign by the road says: 'West -- to Spearpoint
East -- to Gulfweed'
9 6 Hobgoblins, Goblins, and Poisonous Snail
9 7 A sign beside the door says: 'Lord Sheriff of Spearpoint'
10 9 NPC -- 'Shhh, Be quiet! They might hear you! There are thieves in the streets, looters in the shops, and horrible awful goblins just...just.....just everywhere!'
10 10 Mammoth and Spies
11 0 Harpy and Scorpions
12 12 Lizard Men and Pyro Snake
13 13 Lizard Men and Pyro Snake
14 8 Carrion Crawler and Moleants (4.7K exp)
14 12 Rock Lizards and Ant Queens (2.3k XP)
Safe to rest
15 5 Minotaurs and Poisonous Snails (3.7K exp)
Safe to rest

Last updated on May 30, 2009,
by Kurt Reonis