0,7 A sign above this gate reads: 'to the Harbor' ...noted by Kurt Reonis
0,11 A long steel ladder leads upwards into darkness. Do you climb up?
to (10,13)
...noted by Kurt Reonis
0,15 Stairway to (7,14) ...noted by Kurt Reonis
1,10 A sign here says: 'The Harbor - West
Sydora - East'
...noted by Kurt Reonis
1,14 You've entered what looks like a barracks. Before they notice your presence, you hear the guards discussing someone they call the 'Dark Mage' Suddenly, the guards see you and attack!

Gnolls
Safe to rest
...noted by Kurt Reonis
2,1 As you wander through the caverns, you are ambushed by some of the Dark Mage's creatures.

Gazing Hulk and Minotaurs (3.4k XP)
Safe to rest.
...noted by Kurt Reonis
2,12 Monsters are waiting to ambush you as you pass through the door!

Browlers and Giant Lizards (1.2k XP)
Safe to rest
...noted by Kurt Reonis
2,13 Stairway to (8,13) ...noted by Kurt Reonis
2,14 You can hear the noise of the creatures beyond the oaken door to the west.
Stairway to (4,13)
...noted by Kurt Reonis
3,4 A wooden ladder lies concealed in this passage. A steady stream of fresh air flows down from above. Do you climb the ladder?
to (7,6)
...noted by Kurt Reonis
4,0 There are echoes of footsteps and shouted orders all around you. This area of the caverns is full of activity. The walls here are those of a cave, unchanged by human artisans. You must be deep beneath the hills to be within such a tremendous system of natural caverns. ...noted by Kurt Reonis
4,4 A wooden ladder lies concealed in this passage. A steady stream of fresh air flows down from above. Do you climb the ladder?
to (7,6)
...noted by Kurt Reonis
4,11 These once-healthy fields have been ransacked by a foul plague. Insects of all kinds mercilessly scour the landscape in search of more foliage to destroy circle in search of more crops to destroy. The abandoned carcasses of livestock blot the landscape. As you survey the pitiful scene, there is no doubt that dark magic is behind this kind of destruction. ...noted by Kurt Reonis
4,13 Stairway to (2,14) ...noted by Kurt Reonis
5,10 A sign here says: 'The Harbor - West
Sydora - East'
...noted by Kurt Reonis
5,12 You have disturbed some of the marauding monsters in their daytime lair.

Hippogriffs and Giant Lizards
Safe to rest.
...noted by Kurt Reonis
6,1 The Mage's office has been hastily emptied and little of interest remains. Patient searching among the papers that litter the floor, however, rewards you with several pages from his journal. Most of the entries note his success and pleasure at causing the blight on the local farms. He writes that soon he'll turn even Bastille's famous Hanging Gardens into heaps of ash. One entry says: 'Negotiations with the Eastern slavers in the Tyrin Ruins continue to prove tedious...It may be simpler (and cheaper) to use undead servants instead and accept their limitations.' ...noted by Kurt Reonis
6,14 The slope of the tunnel increases here and the footing becomes more unsure. ...noted by Kurt Reonis
6,15 The tunnel slopes gently downward to the west. You can hear an occasional drip of water from the slick walls of the passageway. ...noted by Kurt Reonis
7,6 The grill blocking the mage's bolt hole has been unlocked, but nobody is near. It appears the Dark Mage of Sydora has escaped! Do you wish to descend back into the caverns?
(to 4,4)
...noted by Kurt Reonis
7,11 A sign hangs over the door here: 'The Rusty Nail Inn.'
(1 pp)
...noted by Kurt Reonis
7,13 Footing is treacherous here, as the slope increases even more. ...noted by Kurt Reonis
7,14 Stairway to (0,15) ...noted by Kurt Reonis
8,6 The placid Tipec River runs past the docks here. Where once a thriving port shipped great quantities of food downriver to the coast, only a few small fishing boats remain. ...noted by Kurt Reonis
8,9 A small shrine to the goddess of agriculture lies to the east. ...noted by Kurt Reonis
8,10 A sign on this door says: 'Viper's Trading Post' ...noted by Kurt Reonis
8,13 Stairway to (2,13) ...noted by Kurt Reonis
9,0 The caverns here look less well-travelled than the others. There are fresh footprints in the mud to the west. ...noted by Kurt Reonis
9,3 As you enter this cavern, you see many creatures waiting, facing you in a semicircle. Standing before them a tall, thin mage, dressed all in black He laughs at the sight of your party, his cackling voice echoing eerily off the stone walls. He gestures with one hand, and you feel white-hot pain as a magical missile strikes you in the chest.

(take damage)

He signals again, and as his creatures rush to the attack, the Dark Mage disappears through a door to the northeast.

Minotaur, Browlers, Giant Lizard, and Gnolls (1.8k XP)
...noted by Kurt Reonis
9,6 The placid Tipec River runs past the docks here. Where once a thriving port shipped great quantities of food downriver to the coast, only a few small fishing boats remain. ...noted by Kurt Reonis
9,8 NPC -- 'The monsters come out mostly at night, but its never safe to be alone. I've heard voices underneath my home!' ...noted by Kurt Reonis
9,12 NPC -- 'My son was playing near the town well. I went to get him away from it and heard sounds like voices from inside! The next day I became very ill. Nothing the priests do is helping' ...noted by Kurt Reonis
10,0 The Dark Mage has left some of his friends behind to slow you down. They attack!

Browlers (2.4k XP)
Safe to rest.
...noted by Kurt Reonis
10,3 After the arduous climb up the slippery ladder, you arrive in a small antechamber. The air is cool and drafty here, as if there were a large cavern nearby. There is a black doorway to the west.

There is an oaken door to the west. You hear muffled noises from behind the door. Do you climb back down the ladder?
to (0,11)
...noted by Kurt Reonis
10,8 NPC -- 'I'm glad you have come. Perhaps you can find the source of the disease which is destroying our livestock.' ...noted by Kurt Reonis
10,9 This house looks recently vacated. There is an overwhelming smell of sickness and death in the air. ...noted by Kurt Reonis
10,11 The village well lies mostly drained and stagnant in the center of the square. This must have been a bustling place in times past, so you ask a passer-by and ask why it's been abandoned. 'This is a place of foul luck indeed,' he says. 'When the well went bad it was the beginning of all our troubles, and no one wishes more troubles for themselves. You'd best stay away, too!' ...noted by Kurt Reonis
11,11 The town well has apparently become putrid and mostly dried up. You see notches cut into the wall like a ladder leading down. Do you wish to descend?
to (15,13)
...noted by Kurt Reonis
11,14 The tunnel guardians have set an ambush here. As you turn the corner, they attack!

Browlers (2.5k XP)
Safe to rest.
...noted by Kurt Reonis
12,11 The village well lies mostly drained and stagnant in the center of the square. This must have been a bustling place in times past, so you ask a passer-by and ask why it's been abandoned. 'This is a place of foul luck indeed,' he says. 'When the well went bad it was the beginning of all our troubles, and no one wishes more troubles for themselves. You'd best stay away, too!' ...noted by Kurt Reonis
13,4 A sign here says: 'Sydora - South
Tyrin Ruins - North'
...noted by Kurt Reonis
13,11 You stand outside the modest house of the Mayor of Sydora. ...noted by Kurt Reonis
14,4 A sign here says: 'Sydora - North
Tyrin Ruins - East'
...noted by Kurt Reonis
14,11 NPC Mayor -- 'Please give Father Bartholomew our gratitude for sending such hearty adventurers. We suspect there is a spell-user who has brought this misery upon us, and who is hiding in the natural tunnels beneath the Hollow Hills. We think he may be using the village well as an entrance to these tunnels but no villager who climbs into the well ever returns.' ...noted by Kurt Reonis
14,15 You enter a long, winding passageway. The ground here is still muddy from the spring which once must have filled the tunnel.
Can't rest here.
...noted by Kurt Reonis
15,0 You've come across a lair of Hippogriffs.

Hippogriffs and Fire Elemental (4.8k XP)
Safe to rest.
...noted by Kurt Reonis
15,7 A guard stops you and says, 'The road ahead leads to Tyrin Ruins, an area beset by many troubles. It is much more dangerous than here in Sydora.
Do not go there without strong friends!'
...noted by Kurt Reonis
15,13 A shallow puddle is all the water that remains here at the bottom of the well. A tunnel leads west. Notches in the wall allow you to climb back to the surface. Do you ascend?
to (11,11)
...noted by Kurt Reonis

X-axis Y-axis Comments
0 7 A sign above this gate reads: 'to the Harbor'
0 11 A long steel ladder leads upwards into darkness. Do you climb up?
to (10,13)
0 15 Stairway to (7,14)
1 10 A sign here says: 'The Harbor - West
Sydora - East'
1 14 You've entered what looks like a barracks. Before they notice your presence, you hear the guards discussing someone they call the 'Dark Mage' Suddenly, the guards see you and attack!

Gnolls
Safe to rest
2 1 As you wander through the caverns, you are ambushed by some of the Dark Mage's creatures.

Gazing Hulk and Minotaurs (3.4k XP)
Safe to rest.
2 12 Monsters are waiting to ambush you as you pass through the door!

Browlers and Giant Lizards (1.2k XP)
Safe to rest
2 13 Stairway to (8,13)
2 14 You can hear the noise of the creatures beyond the oaken door to the west.
Stairway to (4,13)
3 4 A wooden ladder lies concealed in this passage. A steady stream of fresh air flows down from above. Do you climb the ladder?
to (7,6)
4 0 There are echoes of footsteps and shouted orders all around you. This area of the caverns is full of activity. The walls here are those of a cave, unchanged by human artisans. You must be deep beneath the hills to be within such a tremendous system of natural caverns.
4 4 A wooden ladder lies concealed in this passage. A steady stream of fresh air flows down from above. Do you climb the ladder?
to (7,6)
4 11 These once-healthy fields have been ransacked by a foul plague. Insects of all kinds mercilessly scour the landscape in search of more foliage to destroy circle in search of more crops to destroy. The abandoned carcasses of livestock blot the landscape. As you survey the pitiful scene, there is no doubt that dark magic is behind this kind of destruction.
4 13 Stairway to (2,14)
5 10 A sign here says: 'The Harbor - West
Sydora - East'
5 12 You have disturbed some of the marauding monsters in their daytime lair.

Hippogriffs and Giant Lizards
Safe to rest.
6 1 The Mage's office has been hastily emptied and little of interest remains. Patient searching among the papers that litter the floor, however, rewards you with several pages from his journal. Most of the entries note his success and pleasure at causing the blight on the local farms. He writes that soon he'll turn even Bastille's famous Hanging Gardens into heaps of ash. One entry says: 'Negotiations with the Eastern slavers in the Tyrin Ruins continue to prove tedious...It may be simpler (and cheaper) to use undead servants instead and accept their limitations.'
6 14 The slope of the tunnel increases here and the footing becomes more unsure.
6 15 The tunnel slopes gently downward to the west. You can hear an occasional drip of water from the slick walls of the passageway.
7 6 The grill blocking the mage's bolt hole has been unlocked, but nobody is near. It appears the Dark Mage of Sydora has escaped! Do you wish to descend back into the caverns?
(to 4,4)
7 11 A sign hangs over the door here: 'The Rusty Nail Inn.'
(1 pp)
7 13 Footing is treacherous here, as the slope increases even more.
7 14 Stairway to (0,15)
8 6 The placid Tipec River runs past the docks here. Where once a thriving port shipped great quantities of food downriver to the coast, only a few small fishing boats remain.
8 9 A small shrine to the goddess of agriculture lies to the east.
8 10 A sign on this door says: 'Viper's Trading Post'
8 13 Stairway to (2,13)
9 0 The caverns here look less well-travelled than the others. There are fresh footprints in the mud to the west.
9 3 As you enter this cavern, you see many creatures waiting, facing you in a semicircle. Standing before them a tall, thin mage, dressed all in black He laughs at the sight of your party, his cackling voice echoing eerily off the stone walls. He gestures with one hand, and you feel white-hot pain as a magical missile strikes you in the chest.

(take damage)

He signals again, and as his creatures rush to the attack, the Dark Mage disappears through a door to the northeast.

Minotaur, Browlers, Giant Lizard, and Gnolls (1.8k XP)
9 6 The placid Tipec River runs past the docks here. Where once a thriving port shipped great quantities of food downriver to the coast, only a few small fishing boats remain.
9 8 NPC -- 'The monsters come out mostly at night, but its never safe to be alone. I've heard voices underneath my home!'
9 12 NPC -- 'My son was playing near the town well. I went to get him away from it and heard sounds like voices from inside! The next day I became very ill. Nothing the priests do is helping'
10 0 The Dark Mage has left some of his friends behind to slow you down. They attack!

Browlers (2.4k XP)
Safe to rest.
10 3 After the arduous climb up the slippery ladder, you arrive in a small antechamber. The air is cool and drafty here, as if there were a large cavern nearby. There is a black doorway to the west.

There is an oaken door to the west. You hear muffled noises from behind the door. Do you climb back down the ladder?
to (0,11)
10 8 NPC -- 'I'm glad you have come. Perhaps you can find the source of the disease which is destroying our livestock.'
10 9 This house looks recently vacated. There is an overwhelming smell of sickness and death in the air.
10 11 The village well lies mostly drained and stagnant in the center of the square. This must have been a bustling place in times past, so you ask a passer-by and ask why it's been abandoned. 'This is a place of foul luck indeed,' he says. 'When the well went bad it was the beginning of all our troubles, and no one wishes more troubles for themselves. You'd best stay away, too!'
11 11 The town well has apparently become putrid and mostly dried up. You see notches cut into the wall like a ladder leading down. Do you wish to descend?
to (15,13)
11 14 The tunnel guardians have set an ambush here. As you turn the corner, they attack!

Browlers (2.5k XP)
Safe to rest.
12 11 The village well lies mostly drained and stagnant in the center of the square. This must have been a bustling place in times past, so you ask a passer-by and ask why it's been abandoned. 'This is a place of foul luck indeed,' he says. 'When the well went bad it was the beginning of all our troubles, and no one wishes more troubles for themselves. You'd best stay away, too!'
13 4 A sign here says: 'Sydora - South
Tyrin Ruins - North'
13 11 You stand outside the modest house of the Mayor of Sydora.
14 4 A sign here says: 'Sydora - North
Tyrin Ruins - East'
14 11 NPC Mayor -- 'Please give Father Bartholomew our gratitude for sending such hearty adventurers. We suspect there is a spell-user who has brought this misery upon us, and who is hiding in the natural tunnels beneath the Hollow Hills. We think he may be using the village well as an entrance to these tunnels but no villager who climbs into the well ever returns.'
14 15 You enter a long, winding passageway. The ground here is still muddy from the spring which once must have filled the tunnel.
Can't rest here.
15 0 You've come across a lair of Hippogriffs.

Hippogriffs and Fire Elemental (4.8k XP)
Safe to rest.
15 7 A guard stops you and says, 'The road ahead leads to Tyrin Ruins, an area beset by many troubles. It is much more dangerous than here in Sydora.
Do not go there without strong friends!'
15 13 A shallow puddle is all the water that remains here at the bottom of the well. A tunnel leads west. Notches in the wall allow you to climb back to the surface. Do you ascend?
to (11,11)

Last updated on May 5, 2023,
by Kurt Reonis