0,2 Trolls, Ogres, Ogre Shamans, and Ogre Mage (10.7K exp)
Safe to rest.
...noted by Kurt Reonis
1,8 Browlers and Cloud Giant (8.1K exp)
Safe to rest.
...noted by Kurt Reonis
2,11 Gazers, Cyclops, and Fighters (29.7K exp)
Among the other items, you also find a sheaved scroll. As you unroll the parchment it is a blank scene, white on white if you will. But thirteen candles appear suspended in the air above it. Shimmering text then appears before you on the once blank page and says: 'Blow out the right candle and get a surprise! (at least it doesn't say 'Pull my Finger!') Which candle do you blow out? (1-13)

The map springs to life, showing the entire northern Sapphire Coast region. Ships travel along the coast, traders roll across the roads and trails, and cities teem with life. Then the map begins to change. Pirate ships attack the merchant vessels, sinking them. Images of horrible monsters appear, devouring the caravans. Towns are surrounded by dark hordes and then disappear in a spire of flame. Great fleets set out from the Sapphire Coast, Bastille, Tsugaria and its allies. They meet in a tremendous battle, from which few ships escape. Those that do are destroyed by a terrible storm at sea. Unending streams of orcs and hordes of undead stream from the east, surrounding Tsugaria, Bastille, and finally even the Sapphire Coast and reducing them to stinking piles of ash. The map then fades away and is replaced with the face of a huge gazer. It blinks its great eye once and smiles. The map crumbles into powder in your hands, forcing you to wonder who these pirates are and who their master really is.

PC gains 1000 experience.

to (5,14)
...noted by Kurt Reonis
3,1 This is a storeroom packed with goods in crates and barrels. The names stenciled on them are familiar but distant. Gideon, Crag and Greenlund. ...noted by Kurt Reonis
3,6 Medusae and White Dragon (8.6K exp)
DNT
...noted by Kurt Reonis
4,3 Orcs, Gnolls, Ogres, and Ogre Mages (9.4K exp)
Safe to rest.
...noted by Kurt Reonis
4,6 Scorpions and Cryo Snakes (1.8K exp)
Safe to rest.
...noted by Kurt Reonis
4,8 Ogres, Bugbears, Hobgoblins, and Ogre Shamans ...noted by Kurt Reonis
4,15 A sign here says: 'to Gulfweed and Bastille' ...noted by Kurt Reonis
5,1 Manticores and Cockatrice (5.1K exp)
Safe to rest.
...noted by Kurt Reonis
5,11 There is an inn here. The cracked and weathered sign above it says: 'The Pirate's Roost'
(15pp)
...noted by Kurt Reonis
7,11 The door to the north appears to be sealed by lock of high level magic. You can read the runes upon it: 'to be opened only by those from beyond.' The building to the east is rubble. ...noted by Kurt Reonis
7,13 This is the door to a private residence, the home of a wealthy family by the look of it. ...noted by Kurt Reonis
7,14 'Hmmm...you say you're from Tsugaria but you don't look like seagoing types to me. Get out of here before I call the guards! I'm sick of you pirates and all your detestable friends! Being from Tsugaria used to mean being an honest seafarer. Since this region has re-opened all we see here are pirates and your ilk. Can we never be honest seafarers again? Now get out!!' ...noted by Kurt Reonis
8,4 Hill Giants, Trolls, Greenhags, and Hobgoblins (7.9K exp)
Safe to rest.
...noted by Kurt Reonis
8,5 Hill Giants, Trolls, Greenhags, and Hobgoblins (7K exp)
Safe to rest.
...noted by Kurt Reonis
8,13 A sign by the door says: 'Van's Arms and Armor
Good Weapons Good Armor No Credit'
...noted by Kurt Reonis
8,14 'Hah! You're not from Tsugaria, no matter what you say! But it matters not to me. Examine my goods, examine my prices, then fill my palm with gold and you'll have whatever you need.' ...noted by Kurt Reonis
9,12 Ankegs (4.6K exp)
DNT
...noted by Kurt Reonis
10,13 A wooden sign by the door says only: 'Enter and pay here.' ...noted by Kurt Reonis
10,15 'Hehehehe...don't bother me now, can't you see that I am busy. Go find an ITB or GOC member to harass...they are a silly lot! ...noted by Kurt Reonis
11,3 Hill Giant, Trolls, Hobgoblins and Greenhags (8.9K exp)
Safe to rest.
...noted by Kurt Reonis
11,6 Giant Spiders and Electric Spiders (4.5K exp) ...noted by Kurt Reonis
11,8 Orcs, Gnolls, Hobgoblins, and Poisonous Snails (1.4K exp)
Safe to rest.
...noted by Kurt Reonis
12,0 Wyverns and Cockatrice (8.4K exp)
DNT
...noted by Kurt Reonis
12,6 Basilisks and Fire Giant Mages (19.9K exp) ...noted by Kurt Reonis
13,11 Snakes and Cryo Snakes (2.9k XP)
Safe to rest.
...noted by Kurt Reonis
14,3 Trolls, Mammoth and Ogres (6.4K exp)
Safe to rest.
...noted by Kurt Reonis
14,10 Mage, Evil Mage, Margoyles, and Fighters (3.4k xp)
In the pocket of the mage you find a note. It erupts in flame almost immediately after being opened, but you recollect some of the words from the brief glance you are allowed. 'Greetings, Haji. Our plans are coming together nicely pirates by...to plan...islands Belafaz, the greedy... will continue to wield his powers, and send shipments to us. Congratulations... Morin...'
Safe to rest.
...noted by Kurt Reonis
14,15 Trolls, Ogres, Hobgoblins, and Goblins (2.3K exp)
You search the room after the battle, and find a hidden doorway in the wall. Do you go through it?

You pass through the small door, which clicks shut behind you. Following a narrow, dark passage you travel several hundred yards across damp, stone floors. Finally, the passage begins to rise, but then reaches a dead end. Pressing frantically around the stone walls for escape, you push the right spot and the stone above you slides open. Climbing out of the murky hole, you find yourself in a dark and musty cavern, filled with stalactites and stalagmites. The hole in the floor closes and refuses to re-open. Suddenly you feel very dizzy...
to (8,1)
...noted by Kurt Reonis
15,10 Browlers and Ogre Mage (5.8K exp)
Safe to rest.
...noted by Kurt Reonis

X-axis Y-axis Comments
0 2 Trolls, Ogres, Ogre Shamans, and Ogre Mage (10.7K exp)
Safe to rest.
1 8 Browlers and Cloud Giant (8.1K exp)
Safe to rest.
2 11 Gazers, Cyclops, and Fighters (29.7K exp)
Among the other items, you also find a sheaved scroll. As you unroll the parchment it is a blank scene, white on white if you will. But thirteen candles appear suspended in the air above it. Shimmering text then appears before you on the once blank page and says: 'Blow out the right candle and get a surprise! (at least it doesn't say 'Pull my Finger!') Which candle do you blow out? (1-13)

The map springs to life, showing the entire northern Sapphire Coast region. Ships travel along the coast, traders roll across the roads and trails, and cities teem with life. Then the map begins to change. Pirate ships attack the merchant vessels, sinking them. Images of horrible monsters appear, devouring the caravans. Towns are surrounded by dark hordes and then disappear in a spire of flame. Great fleets set out from the Sapphire Coast, Bastille, Tsugaria and its allies. They meet in a tremendous battle, from which few ships escape. Those that do are destroyed by a terrible storm at sea. Unending streams of orcs and hordes of undead stream from the east, surrounding Tsugaria, Bastille, and finally even the Sapphire Coast and reducing them to stinking piles of ash. The map then fades away and is replaced with the face of a huge gazer. It blinks its great eye once and smiles. The map crumbles into powder in your hands, forcing you to wonder who these pirates are and who their master really is.

PC gains 1000 experience.

to (5,14)
3 1 This is a storeroom packed with goods in crates and barrels. The names stenciled on them are familiar but distant. Gideon, Crag and Greenlund.
3 6 Medusae and White Dragon (8.6K exp)
DNT
4 3 Orcs, Gnolls, Ogres, and Ogre Mages (9.4K exp)
Safe to rest.
4 6 Scorpions and Cryo Snakes (1.8K exp)
Safe to rest.
4 8 Ogres, Bugbears, Hobgoblins, and Ogre Shamans
4 15 A sign here says: 'to Gulfweed and Bastille'
5 1 Manticores and Cockatrice (5.1K exp)
Safe to rest.
5 11 There is an inn here. The cracked and weathered sign above it says: 'The Pirate's Roost'
(15pp)
7 11 The door to the north appears to be sealed by lock of high level magic. You can read the runes upon it: 'to be opened only by those from beyond.' The building to the east is rubble.
7 13 This is the door to a private residence, the home of a wealthy family by the look of it.
7 14 'Hmmm...you say you're from Tsugaria but you don't look like seagoing types to me. Get out of here before I call the guards! I'm sick of you pirates and all your detestable friends! Being from Tsugaria used to mean being an honest seafarer. Since this region has re-opened all we see here are pirates and your ilk. Can we never be honest seafarers again? Now get out!!'
8 4 Hill Giants, Trolls, Greenhags, and Hobgoblins (7.9K exp)
Safe to rest.
8 5 Hill Giants, Trolls, Greenhags, and Hobgoblins (7K exp)
Safe to rest.
8 13 A sign by the door says: 'Van's Arms and Armor
Good Weapons Good Armor No Credit'
8 14 'Hah! You're not from Tsugaria, no matter what you say! But it matters not to me. Examine my goods, examine my prices, then fill my palm with gold and you'll have whatever you need.'
9 12 Ankegs (4.6K exp)
DNT
10 13 A wooden sign by the door says only: 'Enter and pay here.'
10 15 'Hehehehe...don't bother me now, can't you see that I am busy. Go find an ITB or GOC member to harass...they are a silly lot!
11 3 Hill Giant, Trolls, Hobgoblins and Greenhags (8.9K exp)
Safe to rest.
11 6 Giant Spiders and Electric Spiders (4.5K exp)
11 8 Orcs, Gnolls, Hobgoblins, and Poisonous Snails (1.4K exp)
Safe to rest.
12 0 Wyverns and Cockatrice (8.4K exp)
DNT
12 6 Basilisks and Fire Giant Mages (19.9K exp)
13 11 Snakes and Cryo Snakes (2.9k XP)
Safe to rest.
14 3 Trolls, Mammoth and Ogres (6.4K exp)
Safe to rest.
14 10 Mage, Evil Mage, Margoyles, and Fighters (3.4k xp)
In the pocket of the mage you find a note. It erupts in flame almost immediately after being opened, but you recollect some of the words from the brief glance you are allowed. 'Greetings, Haji. Our plans are coming together nicely pirates by...to plan...islands Belafaz, the greedy... will continue to wield his powers, and send shipments to us. Congratulations... Morin...'
Safe to rest.
14 15 Trolls, Ogres, Hobgoblins, and Goblins (2.3K exp)
You search the room after the battle, and find a hidden doorway in the wall. Do you go through it?

You pass through the small door, which clicks shut behind you. Following a narrow, dark passage you travel several hundred yards across damp, stone floors. Finally, the passage begins to rise, but then reaches a dead end. Pressing frantically around the stone walls for escape, you push the right spot and the stone above you slides open. Climbing out of the murky hole, you find yourself in a dark and musty cavern, filled with stalactites and stalagmites. The hole in the floor closes and refuses to re-open. Suddenly you feel very dizzy...
to (8,1)
15 10 Browlers and Ogre Mage (5.8K exp)
Safe to rest.

Last updated on May 30, 2009,
by Kurt Reonis