0,2 You feel disoriented - to(4,13) ...noted by Kurt Reonis
0,3 You feel disoriented - to(4,13) ...noted by Kurt Reonis
0,5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago. ...noted by Kurt Reonis
0,7 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
...noted by Kurt Reonis
0,9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
...noted by Kurt Reonis
1,5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago. ...noted by Kurt Reonis
1,7 There is an unmarked lever on the north wall in this cell. Do you want to pull it?

If Yes:
to (7,9)
...noted by Kurt Reonis
1,9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
...noted by Kurt Reonis
2,1 You have become completely lost in the confusing passageways of the caverns. ...noted by Kurt Reonis
2,4 You find a badly stained scrap of cowhide in the back of this pen. On it, written in blood, is an almost-unreadable message. '...orc inva...not Trollmoor...om bloody scar tribes! They're being brought...east...Tsugaria not...' You wonder about the fate of the slave who wrote this important message. ...noted by Kurt Reonis
2,5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago. ...noted by Kurt Reonis
2,7 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
...noted by Kurt Reonis
2,9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
...noted by Kurt Reonis
3,3 You feel disoriented - to(4,13) ...noted by Kurt Reonis
3,5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago. ...noted by Kurt Reonis
3,6 You enter a hallway lined with heavy doors. It is ominously quiet. ...noted by Kurt Reonis
3,7 The heavy locks on this door are easily opened with the keys from the slavemasters.
DNT
...noted by Kurt Reonis
3,9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
...noted by Kurt Reonis
3,12 Minotaurs and Orcs
Safe to rest.
...noted by Kurt Reonis
3,14 You feel disoriented - to(2,1) ...noted by Kurt Reonis
4,0 You feel disoriented - to(4,13) ...noted by Kurt Reonis
4,13 Haven't you been here before? ...noted by Kurt Reonis
4,14 Safe to rest. ...noted by Kurt Reonis
4,15 You find yourself in a series of catacombs beneath Tyrin. The cries of large creatures echo off the walls all around you... ...noted by Kurt Reonis
5,5 Ogres and Minotaur (1.2K exp)
DNT
...noted by Kurt Reonis
5,7 As you enter the room two men look up from where they are going over some scraps of paper at a table. One grins evilly and says 'Ahh... more stock for our clients!' The other slave master gestures, and guards rush in from the side doors and attack!

Orcs, Fighters, Trolls and a Minotaur (2.6k XP)

You pick up a ring of keys from the table. You glance at the papers on the table and find that they are slave shipments schedules for cities south and east of Tyrin.
...noted by Kurt Reonis
6,6 You see a dagger impaling a note on the solid stone wall. The note reads simply, 'Maybe next time' and is signed 'The Dark Mage.' ...noted by Kurt Reonis
6,8 Something heavy is blocking this door from the other side. You conclude that you'll have to find another way out. ...noted by Kurt Reonis
7,2 You feel disoriented - to(4,13) ...noted by Kurt Reonis
7,9 You find a hidden door in the wall to the north. ...noted by Kurt Reonis
8,0 You stumble back into the caverns outside. The door slams behind you, concealing itself so seamlessly that you cannot even find its outline. ...noted by Kurt Reonis
8,1 You stumble back into the caverns outside. The door slams behind you, concealing itself so seamlessly that you cannot even find its outline. ...noted by Kurt Reonis
8,2 You stumble back into the caverns outside. The door slams behind you, concealing itself so seamlessly that you cannot even find its outline. ...noted by Kurt Reonis
8,3 Searching the walls carefully, you find a secret door to the south!
Safe to rest.
...noted by Kurt Reonis
8,4 You step through the hidden door and find yourself in a large clearing, edged by cliffs on a high hillside. It feels good to breathe fresh air and be free of those damp caverns again! Just as your lungs fill with the clean, chill air, you realize you are not alone in the clearing.

Orcs, Evil Mages, Minotaurs, and Evil Clerics (6.5K exp)
...noted by Kurt Reonis
8,6 You exit the clearing through the only passage in the cliffs, entering a low fort-like building set into the hill to the south. The air in the room is heavy with the scent of Minotaur and Orc. A scream breaks the silence from somewhere to the west. ...noted by Kurt Reonis
9,11 You feel disoriented - to(2,1) ...noted by Kurt Reonis
10,4 Digging through the desk drawers, you find the following note of interest
To: Commander Krieg
You have done well so far in implicating Luskan. Continue to have the orcs act and dress like their northern cousins. Victory is ours.
...noted by Kurt Reonis
10,7 This storeroom is full of caravan supplies, along with harnesses for horses and oxen. ...noted by Kurt Reonis
11,15 You feel disoriented - to(2,1) ...noted by Kurt Reonis
12,11 You feel disoriented - to(2,1) ...noted by Kurt Reonis
13,12 The beautiful mage in satin robes stands in the room. She cocks her head defiantly. 'I admit adventurers,' she tells you, 'I did not expect you to get this far. I suppose you want to take me back to your precious Father Bartholomew. Very well...' She holds out her hands for you to bind them. But when you step forward, she suddenly spreads her fingers and a blizzard of salt flies into your eyes. The stinging passes in a few seconds, but when you can once again see clearly she is gone. But you are definitely not alone...

Caped Medusae, Fire Giants, Fighters, Hell Hounds (12.1K exp)
Safe to rest.
...noted by Kurt Reonis
14,2 Several Minotaurs are standing around in this large room. One of them speaks, 'Ah! Another slave has found the way through our little maze. What shall we do with him, brothers?' The ensuing laughter is utterly evil, and the Minotaurs attack!

Minotaurs, Hell Hounds, and Ice Hounds (6.1K exp)
Safe to rest.
...noted by Kurt Reonis
14,9 A secret panel at the rear of the commander's office slides away to reveal a tunnel leading southward. A notebook dropped near the entrance suggests this passageway has been used recently by the evil sorceress. The notebook describes the growing slave trade. An entry near the back states, 'The adventurers are getting closer. I have sent my captain to report back to the floaters.' You continue forward through the tunnel. You exit the tunnel through a small hatch, which closes invisibly behind you. This area looks like the forest outside Tyrin.

to Tyrin (4,1)
...noted by Kurt Reonis
14,15 A beautiful elven woman in mage robes stands before you. A cloud of darkness obscures the room behind her. 'Hail Adventurers!' She says, 'I am Commander Grayson and I salute the determination of your quest! Such determination should not be without its rewards and I shall present you with a challenge appropriate to your great heroism!' She gestures broadly with both arms and the cloud of darkness behind her dissipates. Commander Grayson makes her escape as your eyes are riveted to the hulking black forms moving towards you!'

Black Dragons (29.1K exp)
Safe to rest.
...noted by Kurt Reonis
15,0 Here is the weapon you seek!

Sword of Dave
...noted by Kurt Reonis
15,3 Leaving the Minotaur chambers, you enter a long hall that leads southward. There is a faint smell here which you can't quite place. ...noted by Kurt Reonis
15,14 The smell is overpowering in this portion of the caverns. You recognize it now as the stench of evil dragons. ...noted by Kurt Reonis

X-axis Y-axis Comments
0 2 You feel disoriented - to(4,13)
0 3 You feel disoriented - to(4,13)
0 5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago.
0 7 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
0 9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
1 5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago.
1 7 There is an unmarked lever on the north wall in this cell. Do you want to pull it?

If Yes:
to (7,9)
1 9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
2 1 You have become completely lost in the confusing passageways of the caverns.
2 4 You find a badly stained scrap of cowhide in the back of this pen. On it, written in blood, is an almost-unreadable message. '...orc inva...not Trollmoor...om bloody scar tribes! They're being brought...east...Tsugaria not...' You wonder about the fate of the slave who wrote this important message.
2 5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago.
2 7 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
2 9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
3 3 You feel disoriented - to(4,13)
3 5 These slave pens must have been emptied only recently--you sense that living beings were here only a short time ago.
3 6 You enter a hallway lined with heavy doors. It is ominously quiet.
3 7 The heavy locks on this door are easily opened with the keys from the slavemasters.
DNT
3 9 These kennels are still full...

Hell Hounds and Ice Hounds (7.95K exp)
Safe to rest.
3 12 Minotaurs and Orcs
Safe to rest.
3 14 You feel disoriented - to(2,1)
4 0 You feel disoriented - to(4,13)
4 13 Haven't you been here before?
4 14 Safe to rest.
4 15 You find yourself in a series of catacombs beneath Tyrin. The cries of large creatures echo off the walls all around you...
5 5 Ogres and Minotaur (1.2K exp)
DNT
5 7 As you enter the room two men look up from where they are going over some scraps of paper at a table. One grins evilly and says 'Ahh... more stock for our clients!' The other slave master gestures, and guards rush in from the side doors and attack!

Orcs, Fighters, Trolls and a Minotaur (2.6k XP)

You pick up a ring of keys from the table. You glance at the papers on the table and find that they are slave shipments schedules for cities south and east of Tyrin.
6 6 You see a dagger impaling a note on the solid stone wall. The note reads simply, 'Maybe next time' and is signed 'The Dark Mage.'
6 8 Something heavy is blocking this door from the other side. You conclude that you'll have to find another way out.
7 2 You feel disoriented - to(4,13)
7 9 You find a hidden door in the wall to the north.
8 0 You stumble back into the caverns outside. The door slams behind you, concealing itself so seamlessly that you cannot even find its outline.
8 1 You stumble back into the caverns outside. The door slams behind you, concealing itself so seamlessly that you cannot even find its outline.
8 2 You stumble back into the caverns outside. The door slams behind you, concealing itself so seamlessly that you cannot even find its outline.
8 3 Searching the walls carefully, you find a secret door to the south!
Safe to rest.
8 4 You step through the hidden door and find yourself in a large clearing, edged by cliffs on a high hillside. It feels good to breathe fresh air and be free of those damp caverns again! Just as your lungs fill with the clean, chill air, you realize you are not alone in the clearing.

Orcs, Evil Mages, Minotaurs, and Evil Clerics (6.5K exp)
8 6 You exit the clearing through the only passage in the cliffs, entering a low fort-like building set into the hill to the south. The air in the room is heavy with the scent of Minotaur and Orc. A scream breaks the silence from somewhere to the west.
9 11 You feel disoriented - to(2,1)
10 4 Digging through the desk drawers, you find the following note of interest
To: Commander Krieg
You have done well so far in implicating Luskan. Continue to have the orcs act and dress like their northern cousins. Victory is ours.
10 7 This storeroom is full of caravan supplies, along with harnesses for horses and oxen.
11 15 You feel disoriented - to(2,1)
12 11 You feel disoriented - to(2,1)
13 12 The beautiful mage in satin robes stands in the room. She cocks her head defiantly. 'I admit adventurers,' she tells you, 'I did not expect you to get this far. I suppose you want to take me back to your precious Father Bartholomew. Very well...' She holds out her hands for you to bind them. But when you step forward, she suddenly spreads her fingers and a blizzard of salt flies into your eyes. The stinging passes in a few seconds, but when you can once again see clearly she is gone. But you are definitely not alone...

Caped Medusae, Fire Giants, Fighters, Hell Hounds (12.1K exp)
Safe to rest.
14 2 Several Minotaurs are standing around in this large room. One of them speaks, 'Ah! Another slave has found the way through our little maze. What shall we do with him, brothers?' The ensuing laughter is utterly evil, and the Minotaurs attack!

Minotaurs, Hell Hounds, and Ice Hounds (6.1K exp)
Safe to rest.
14 9 A secret panel at the rear of the commander's office slides away to reveal a tunnel leading southward. A notebook dropped near the entrance suggests this passageway has been used recently by the evil sorceress. The notebook describes the growing slave trade. An entry near the back states, 'The adventurers are getting closer. I have sent my captain to report back to the floaters.' You continue forward through the tunnel. You exit the tunnel through a small hatch, which closes invisibly behind you. This area looks like the forest outside Tyrin.

to Tyrin (4,1)
14 15 A beautiful elven woman in mage robes stands before you. A cloud of darkness obscures the room behind her. 'Hail Adventurers!' She says, 'I am Commander Grayson and I salute the determination of your quest! Such determination should not be without its rewards and I shall present you with a challenge appropriate to your great heroism!' She gestures broadly with both arms and the cloud of darkness behind her dissipates. Commander Grayson makes her escape as your eyes are riveted to the hulking black forms moving towards you!'

Black Dragons (29.1K exp)
Safe to rest.
15 0 Here is the weapon you seek!

Sword of Dave
15 3 Leaving the Minotaur chambers, you enter a long hall that leads southward. There is a faint smell here which you can't quite place.
15 14 The smell is overpowering in this portion of the caverns. You recognize it now as the stench of evil dragons.

Last updated on May 30, 2009,
by Kurt Reonis