X-axis | Y-axis | Comments |
0 | 3 | Before you is the old temple of Jolith, now abandoned and beginning to crumble. |
0 | 12 | 'Welcome, noble adventurer. Would you like to have a draught of Shana's finest ale and mead?' |
1 | 6 | The sign on the wall here says: 'Urbancyzk's Armor and Stuff for Adventurers' |
1 | 8 | A sign swings in the breeze. It says 'The Morning Flower Inn' |
1 | 12 | A sign over the door reads: 'Shana's Alehouse and Emporium'. |
2 | 5 | This warehouse seems deserted. |
3 | 3 | The road stops here at the edge of the winding intercoastal waterway. Standing by the bank, you can feel the water's gentle warmth rise towards you. |
3 | 10 | A miniature boat hangs above the door, with the words 'Boat Repair' painted on it. |
4 | 6 | This warehouse seems deserted. |
4 | 15 | Pit of hell. Dangerous. Enter at own risk. Really, do not go alone!!! |
5 | 9 | 'I'm afraid I can't help you. This area has become so dangerous, we've lost too many boats. If you're going east you'll have to walk.' |
5 | 10 | A brightly colored sign reads: Bastille Riverboat Rentals 'Please do not ask to travel to Merappi Marsh!' |
6 | 6 | The guard house is cramped but warm. |
6 | 10 | The road stops here at the edge of the winding intercoastal waterway. Standing by the bank, you can feel the water's gentle warmth rise towards you. |
7 | 1 | At day: The city dock was built just recently for cargo and passenger ships departing to the East and West Tipec Isles. Even as dangerous as the islands are, it is the lifeguard of trade that allows this outpost to survive. Travel is not recommended during the daylight due to recent pirate raids. At night, ships most likely depart to their destinations in hopes that the cover of darkness will protect them. |
7 | 11 | The road stops here at the edge of the winding intercoastal waterway. Standing by the bank, you can feel the water's gentle warmth rise towards you. |
7 | 12 | A sign on the wall says: 'Greenlund Trading Co. Receiving Dock' |
7 | 15 | A sign says 'Tavern' with an arrow pointing west, and 'Fitness Spa' with an arrow pointing east. |
8 | 3 | Zombie |
9 | 1 | The cleaning room floor where tons of different kinds of fish were harvested now lies abandoned and smelly. |
9 | 3 | Skeletons |
9 | 8 | The guard house is cramped but warm. |
10 | 4 | It smells unbelievably awful in here. |
10 | 6 | This building is used to process fish caught in the intercoastal. It smells awful in here. |
11 | 8 | This apparently was the livery used to house livestock when shipping was open to the islands. |
12 | 1 | Before it was sacked this was an auction for fishmongers. Broken scales are scattered on the floor. A sign beside the far door says 'No Admittance'. |
12 | 6 | This warehouse has been ransacked. Many pieces of broken glass and pottery lie on the floor. |
13 | 3 | This warehouse has been ransacked. Many pieces of broken glass and pottery lie on the floor. |
13 | 5 | Bandits Safe to rest. |
13 | 13 | A guard stops you and says, 'Be careful if you cross this bridge. It's more dangerous on the other side.' |
13 | 14 | This official-looking office has been searched. The looters appeared to be very careful not to have broken anything. |
14 | 6 | A sign hanging above reads: 'The Magi's Inn Coldest Ale in the Realms!' (1pp) |
14 | 7 | A sign above the door says: 'Elrond Grundstones Arms and Plate When Customization is a Must!' |
14 | 9 | This appears to be the harbor masters maintenance area. There is no one around. |
15 | 1 | Orc and Hobgoblin Safe to rest. |
15 | 2 | This was once some kind of store, perhaps for fishing supplies from the look of the debris. |
15 | 7 | A sign above the gate reads: 'To Sydora'. |
15 | 13 | The waterway stretches away from here to the west, warm and blue and shimmering like a carpet of precious gems. |
Last updated on May 5, 2023,
by Kurt Reonis