I've played this enjoyable game that has been translated to
English by Aeon
Genesis to which I'm eternally grateful for. I played through
all four chapters and I thoroughly enjoyed the story, the fights
and especially the magic system. The magic system is
revolutionary and I haven't played any game that has something
similar. Any word can be used as a mantra--some more powerful
than others. Anyhow, here's the original Japanese
ROM, the translated IPS,
or you can download the already patched
If anyone knows of a good console hacking site, with active
forums and spreading of information; please contact me.
Small Church Map and Some Screenshots
It's been a long time since I've played. I recently played through FF1 on
the GBA and had a hankering for some more RnH action. Here's a simple
map of the Small Church. Also, there's a room in the church that shows some
dressers that is blocked by a locked door and a small girl skipping Mass. I
stepped into the room and there's nothing to be done.
Also, in the town Danelf, if you enter the Bazaar in the south-western part of town
you'll notice a set of stairs, a filing cabinet and some pots. Nothing to be found
Much thanks to Aeon
Genesis for updating the RnH translation to version two.
Much class and other details have been added to RnH.
Stat Page Complete
09.05.04 - updated 02.19.05
Talk about time consuming. This stat page is very detailed and very informative about the progression
between levels. I should also warn you that it is very large,
weighing in ~1.1MB. I've also uploaded a text version of the stats, it is
fairly large as well weighing in at 121kb.
I've captured the level data for all playable characters
including Dune, Rostam and Huey!. I wrote a small program that
makes extracting the memory values for the stats from zSNES very
easy. I'm hoping that I can brainstorm some cool memory editors
for RnH eventually.
Also, with this update I'm gradually converting some of the
pages to utilize CSS. It won't improve your
experience any; but I'm treating it as a learning experience.
Town of Karn Map
Map of the Town of Karn after it's flooded.
10.14.04 - updated 10.19.04
Much thanks to Trunkz0r! I can now provide a complete walkthrough
for the various scenarios on my site. I asked permission of
Trunkz0r to host his excellent FAQ and convert it to HTML. I've
started that process and you can see the results on the menubar
to the left. You can find the unedited version here or on
the GameFaqs's site. I have many more things that I'd like to add to it. Just
like my other RnH projects, as I get bored with one, I'll
move to another.
I've updated the snot out of this baby:
- I've given a cursory proof-reading and edited most typos and
- Linked all items, monsters and places to my other lists to
give you more data
- All of the recognized mantras are listed in bold
- Hid some of the solutions to the puzzles. Highlight the
section with your mouse to reveal the answer
- Each day is linked to an archived savestate that'll allow you
to quickly navigate the game.
Forest of Rem Map
Another map. Starting to get burned out on maps...time to move
onto another project.
Pure City Babel Maps
I had to cheat in the main map. I couldn't capture the upper
right hand section, so I copied and pasted the remainder of the
building from another building.
Town of Len and Sigmund Glacier
A couple of new maps. Nothing special about the Town of Len and
the map for Sigmund Glacier has a similar story to Mantra
Ruins of Sodom and Dannan Temple
Nothing too extraordinary about these maps. They are part of the
same overall map; but, there is a small difference. If you enter
the Ruins of Sodom first and walk east to the Dannan Temple, the
water at the temple is brown. If you enter Dannan Temple first
and walk west to the Ruins of Sodom the water is pure!
I kind of like the feel for Dannan Temple, wouldn't everyone like
to own a castle surrounded by a river and that has a waterfall
cascading down the walls? Not quite sure how all of that water
gets to the top of castle, nor am I sure on how much damage the
constant water will have on the integrity of the walls...but who
cares, it's cool.
Mantra Peak, Sacred Forest and Sacred Gate
I had some fun and headache creating these maps.
The Mantra Peak map has a repeating
background that RnH scrolls over as well as clouds
floating by. I captured the background and simply repeated it to
fill in the uncovered area.
I had some difficulty capturing the
waterfall that connects the upper portion with the lower. Keep in
mind that I didn't want to capture the background (as I captured
it separately), and I have no clue how to adjust the color and
the transparency to make it appear realistic. After tinkering for
a while, I think it turned out well.
I noticed that there is a treasure
chest for Riza at the bottom of Mantra Peak. What I didn't know
is how to get there. I then discovered that if you enter one of
the interior rooms of Mantra Peak, you can fall into the pool and
down the waterfall. Very cool.
This is a gorgeous map with the
interlocking canopy of trees. Very peaceful. I neglected to
capture the various treasure chests so I had to recapture the
chests after catching that oversight.
I do need to revisit this map and
capture it with Riza's mother at some point.
Another fun map that I had to cheat
to capture the entire map. I still couldn't reach a couple of
places and I copied other parts of the map to fill in the blank
sections. In the lower left of the main map is a ladder.
Unfortunately, I had to create a small section there that I
couldn't reach. Also, in the upper right of the same map, I
couldn't capture all of the ledge. Overall, I think my editing is
One neat thing to note is the ledge
in the upper left of the main map. You can see an entryway that
takes you into the interior. No real use to it as it plops you
behind one of the vendors; but I don't know why Square added this functional doorway.
These two maps are actually part of
the same map. I've split them for cosmetic appeal; but, the way
they're lined up here is how they're lined up in the game.
Cryunne Castle Map
Another map. This is of the exterior of Cryunne Castle.
Another map. This is of the exterior of the Coliseum.
Vad and Danelf Town Maps
I've created maps of the towns Danelf and Vad. These are taken
after the world as been purified. I prefer the cheerier look to
the world after purification to the polluted one. And yes, the
town maps are actually part of the same map. I don't know if
anyone else cares for these maps; but, I like'em.
Neoseeker picked up my
various FAQs that have been posted at GameFAQs. Unfortunately, the only guides for RnH are the maps and such that I created. I hope
that you can visit them and allow them to be a resource like
09.21.04 - updated 10.03.04
Here's the updated list of mantras. This
list is from playing Rudra several times through all four
scenarios. If you've seen a mantra that I've overlooked (which
after ripping out the list of mantras from the ROM, there
shouldn't be any), please contact me with its name and
location. If you can provide a savestate as well I'd be quite
Also, read the update about the Pollution Mantra Quest below and
you'll understand more of the history to this update. The updated
list is now archived instead of being a straight text file.
Unfortunately with 2,297 mantras listed
the text file is 602 kilobytes! Archived
it is a slim 27 kilobytes.
Pollution Mantra Quest
On the GameFAQs
|Worker 8: While I'm at it, I might as well mention
that there are a couple of mantras that I can't seem to find.
It's indicated in the game that mantras are capable of inflicting
pollution and preventing monsters from using mantras of a
specific attribute. I haven't been able to find any mantras that
have these effects.
...there must be mantras with these status effects, right? Well,
I can't seem to find any that legal mantras. I can hack a mantra
to cause the pollution status but I can't find a legal mantra
that you can punch in and have that effect.
I took this as a challenge and used some recent developments and
put the two together. See, I was able to create a simple table
file that translates the hexadecimal of the ROM file into plain
English. I then found the sections in the ROM that list all of
the game mantras (2,143 to be exact) and
ripped that text out. I then inputed the data into zSNES and
ripped out the pertinent game data from the memory. Yes, this
took quite some time.
After searching through my huge mantra list, I found one mantra
that had the desired effect--kind of. The mantra PERSUAN is a neat but costly mantra. It will remove
the polluted status from an afflicted character for 99 MPs! This
mantra is the most costly found within the master list by far.
The mantras JARJARBINKS, MOAB, and SKULD are all
fire-based spells that affect everyone and inflict a burn status
effect for only 42 MP.
Does this mean that there are no mantras that inflict the
pollution status? There isn't an easy answer. I randomly entered
some mantras as well as ripped out the game's list and found no
answer. Once I'm done formatting the list I'll be publishing a
new mantra guide; but, I'm also attempting to interpret some of
the data that I don't understand. Maybe that will be the answer
to the second part of Worker 8's request. If you'd like to help,
feel free to email me and we'll discuss it.
Data Capture Guide
I created this guide for Cless Alvein
of the Treasure of
the Rudras Shrine in case he wanted to utilize my method of
compiling data. Feel free to browse it and let me know if you've
Surlent in Cryunne Castle
09.05.04 - updated 09.22.04
There are three treasure chests in Cryunne Castle, one for each
main character. Unfortunately, I've never been able to enter with
Surlent to open his chest. Of course I took that as a challenge
and cheated. The chest contains a weapon for Surlent called Red Eagle (a Fire Scythe with an attack of 113, sells for
2,150 Ragu). If you tour the castle, the various NPCs treat you
as Riza on Day 5 before she travels to the Spirit Temple. So the
question remains, can you attain this chest without cheating?
There is a solution. Worker 8 discovered it for us and posted it
to GameFAQs on 9.22.04:
|Worker 8: On day 13, after you return from the Abyss,
return to Cryunne via Thor Volcano and Mantra Peak. Enter Vad and
go through the gate at the north end of town. Take the entrance
on the left and you're there.